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Additive Player Animations 🔥 Basically this is using the Anim Controller in Verse. If you set up an animation that only controls a few bones, be it an arm, the root or something else, you can do pretty wild stuff like resizing/transforming bones of the player. We might have...

22,726 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 26

Фото профиля BRING BACK POLO PRODIGY 🙏
BRING BACK POLO PRODIGY 🙏3 месяцев назад

Does this mean that the old animations are possible

Фото профиля Howtwoboss
Howtwoboss3 месяцев назад

It's not easy to pull off because you're building off the current animations, but you could try.

Фото профиля JustAFrog
JustAFrog3 месяцев назад

captain clark

Фото профиля Klian
Klian3 месяцев назад

You're welcome! Will share more if I find anything interesting! Thanks for taking the time to explain the process to everybody!

Фото профиля Hiago
Hiago3 месяцев назад

Tutorial please 😁

Фото профиля Howtwoboss
Howtwoboss3 месяцев назад

Out tomorrow!

Фото профиля Giova
Giova3 месяцев назад

This is really nice, I guess the player collision stays the same, but what about bullet collision? Do bullet hit you if you're a giant?

Фото профиля Howtwoboss
Howtwoboss3 месяцев назад

The collision doesn't change from what I know, bullets might still hit the same too.

Фото профиля XameR
XameR3 месяцев назад

It looks interesting

Фото профиля NoTales
NoTales3 месяцев назад

Haha this is awesome!

Фото профиля LYX
LYX3 месяцев назад

Sick, already give some games idea!!

Фото профиля RayBenefield
RayBenefield3 месяцев назад

@PineFruitDev Is the animation controller still limited to only one animation running at a time? So you can't additively do two custom animations?

Фото профиля QsThunder𝕏
QsThunder𝕏3 месяцев назад

The real question can we resize the guards / animals / and zombie creatures?

Фото профиля Howtwoboss
Howtwoboss3 месяцев назад

Anything the anim controller works on it should, haven't tried it though!

Фото профиля KBNA
KBNA3 месяцев назад

if the player got too small will it physically go through small spaces ? or collision based on the default size

Фото профиля Howtwoboss
Howtwoboss3 месяцев назад

Collision is based on the default size from what I know sadly, it's a fun visual thing really.

Фото профиля Ghost Evrizzle
Ghost Evrizzle3 месяцев назад

Does shrinking actually mess with collision so you could run into a small hole? I assume so

Фото профиля ysilva
ysilva2 месяцев назад

Hey, can you sell me a map? I can't send messages

Фото профиля The HDK
The HDK3 месяцев назад

Do the player's collision boundaries adjust to the player's size?

Фото профиля Fortnite Ricky
Fortnite Ricky3 месяцев назад

Quest API tutorial when twin 🙏 ❤️

Фото профиля Zelytow
Zelytow3 месяцев назад

Could it work as a powerup to make a player smaller ? Waiting for the tutorial!

Фото профиля 𖢥 T ❹ R ⨷ I Ⓐ P ⧗
𖢥 T ❹ R ⨷ I Ⓐ P ⧗3 месяцев назад

tutorial perhaps??

Фото профиля Dr. Kyrkis (EL KIRKOS)
Dr. Kyrkis (EL KIRKOS)3 месяцев назад

This is good for weapon inspect animations, custom weapons and gadgets etc since you can keep the bottom half of the player locomotion.

Фото профиля Skisma
Skisma3 месяцев назад

I can see some nice horror games come from that first transformation!

Фото профиля Falin
Falin3 месяцев назад

Is it possible to make this type of tennis game now in Fortnite 🥹

Фото профиля chris
chris3 месяцев назад

love the shrink animation one. this will open a lot of new games in the ecosystem!

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