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adobe is cooking a new method that can automatically rig 3D assets by generating joints, skeletons, and skinning weights ๐Ÿ‘€

99,404 views โ€ข 1 year ago โ€ขvia X (Twitter)

11 Comments

Dreaming Tulpa ๐Ÿฅ“๐Ÿ‘‘'s profile picture
Dreaming Tulpa ๐Ÿฅ“๐Ÿ‘‘1 year ago

the method is called RigAnything, no code because adobe, but alternatives are never far away!

PDF GPT's profile picture
PDF GPT2 years ago

Everyone is getting ahead with AI. You should be too. Summarize documents, craft emails, and generate custom content instantly with this powerful tool. It's like having ChatGPT tailored for your job. Try it for free.

Einar Petersen's profile picture
Einar Petersen1 year ago

And here is how you can do it in Blender 3D already today without Adobe, using existing tools for free so you don't have to rely on Adobe and avoid lock in

Bilawal Sidhu's profile picture
Bilawal Sidhu1 year ago

SHIP IT ADOBE SHIP IT - mixamo is flipping old now and damn near legacy tech

Flyover Base's profile picture
Flyover Base1 year ago

They needed this last decade. After Effects and Animate still have some of the worst internal rigging systems on the market. The question is, with the advancements in generated video, will rigs even be needed in a few years?

eh m V a@r waI's profile picture
eh m V a@r waI1 year ago

I've been waiting for this. We're so back once there is an open source version.

Amir Kerr's profile picture
Amir Kerr1 year ago

And Iโ€™m not whining at all :) This is what Humanity calls Progress. Adapt or be left behind.

uniqornate's profile picture
uniqornate1 year ago

Another non affordable product soon

Vista Larga Games | แฏ…'s profile picture
Vista Larga Games | แฏ…1 year ago

Mixamo for animals. Awesome

Joshua Johnson's profile picture
Joshua Johnson1 year ago

Yes!

jackson's profile picture
jackson1 year ago

The future is actually about to be crazy soon.

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