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adobe is cooking a new method that can automatically rig 3D assets by generating joints, skeletons, and skinning weights 👀

99,404 次观看 • 1 年前 •via X (Twitter)

11 条评论

Dreaming Tulpa 🥓👑 的头像
Dreaming Tulpa 🥓👑1 年前

the method is called RigAnything, no code because adobe, but alternatives are never far away!

PDF GPT 的头像
PDF GPT2 年前

Everyone is getting ahead with AI. You should be too. Summarize documents, craft emails, and generate custom content instantly with this powerful tool. It's like having ChatGPT tailored for your job. Try it for free.

Einar Petersen 的头像
Einar Petersen1 年前

And here is how you can do it in Blender 3D already today without Adobe, using existing tools for free so you don't have to rely on Adobe and avoid lock in

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

SHIP IT ADOBE SHIP IT - mixamo is flipping old now and damn near legacy tech

Flyover Base 的头像
Flyover Base1 年前

They needed this last decade. After Effects and Animate still have some of the worst internal rigging systems on the market. The question is, with the advancements in generated video, will rigs even be needed in a few years?

eh m V a@r waI 的头像
eh m V a@r waI1 年前

I've been waiting for this. We're so back once there is an open source version.

Amir Kerr 的头像
Amir Kerr1 年前

And I’m not whining at all :) This is what Humanity calls Progress. Adapt or be left behind.

uniqornate 的头像
uniqornate1 年前

Another non affordable product soon

Vista Larga Games | ᯅ 的头像
Vista Larga Games | ᯅ1 年前

Mixamo for animals. Awesome

Joshua Johnson 的头像
Joshua Johnson1 年前

Yes!

jackson 的头像
jackson1 年前

The future is actually about to be crazy soon.

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