Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

AI for robotics has some monumental challenges, like high dimensionality and reasoning with the physical world. Ashok Elluswamy, AI lead at Tesla, thinks the hardest problem is Evaluation. - Loss isn't a perfect indicator of Policy Neural Network's quality. - Testing in the real world for all the long-tail...

17,065 Aufrufe • vor 7 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Robotics has a massive, silent bottleneck. It isn’t just data collection—it’s the brutal 1x speed of the physical world. Genesis AI Genesis AI just unveiled Genesis World 1.0, and they are attempting to turn the notorious Sim2Real gap into a pure compute problem. Evaluating a robotics foundation model across edge cases usually means hundreds of hours of physical lab testing. With Genesis World 1.0, what traditionally takes nearly a week of continuous, real-world operation is being compressed into 30 minutes in simulation. What makes this different from just dropping a robot model into an off-the-shelf game engine? 1️⃣ Nyx Renderer: A custom, real-time path-traced engine rendering noise-free 1080p frames in under 4ms. Game engines use rasterization tricks that confuse AI; Nyx uses physically accurate multi-bounce lighting so the model's "eyes" see exactly what real sensors see. 2️⃣ Quadrants Compiler: A custom Python-to-GPU compiler to run heavily parallelized multi-physics simulations (rigid bodies, fluids, deformables) natively across architectures. 3️⃣ Evaluation First: They aren't rushing to train on synthetic data. They are using this purely for closed-loop evaluation to perfect the physics first, currently claiming an impressive 89% correlation with real-world hardware tests. If the industry can accurately evaluate models in simulation without the physical world bottleneck, humanoid development stops moving at wall-clock time and starts scaling with compute.

Humanoids daily

17,302 Aufrufe • vor 3 Monaten

Today at Stanford, Fei-Fei Li (Fei-Fei Li),Cofounder/CEO World Labs, gave one of the clearest explanations I’ve heard of what a World Model really is. She broke it down into three layers: 1️⃣ Rendering — What does the world look like? This is where most of today’s video generation models operate: generating increasingly realistic and beautiful pixels. The question is: Can AI generate what the world looks like? The primary consumer is humans. 2️⃣ Simulation — How does the world actually work? Fei-Fei gave a simple example: “How will this bottle move? If I pour the water out, how will the water flow?” This goes far beyond generating something that looks realistic. The model needs to understand physics, spatial relationships, cause and effect, and how the world changes over time. The consumers are both humans and machines. 3️⃣ Planning — What should happen next? This is where things get really interesting. AI doesn't just render the world or simulate what might happen. It uses its understanding of the world to decide: What should I do next? At this layer, the primary consumer is the machine itself. And this connects directly to two enormous opportunities: Autonomous driving and robotics. The progression is powerful: Rendering → Simulation → Planning The real promise of World Models isn't simply generating better videos. It's building AI that can understand the world, predict what happens next, and ultimately take intelligent action in the physical world.

PaulFang

11,646 Aufrufe • vor 1 Monat