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"AI Generated 3D is not production ready." The AI Generated 3D: ๐๐ -- more (amazing) examples below. #GenAI #3D #GameArt
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"Laser gun" (from one 2D image)

"Wooden goblet"

Every single one of these 2D items will be a 3D model soon (and more) My obsession is becoming real again, @albn. Massive relapse coming ๐๐๐คณ

It's getting better, but still not production ready. The topology is too dense and doesn't follow the objects parts. The uvw unfolding doesn't make sense and isn't optimized a bit. The differents materials part are bleeding on each other. Even the shape is weird, see the armrests

Very impressive stuff @emmanuel_2m๐ You'd think by now people have learned to never say never.

People were judging the quality from research papers, when little effort was put into making it "production ready", and thinking it's some limitation of Gen AI. Couple of tricks from photogrammetry pipelines, getting good topology and UVs, improves the quality significantly.

Wow, is this image to 3D service coming to Scenario?

It's always been the plan. Skyboxes and (seamless) textures will be shipped first (next month) and then we'll be working on the final boss ๐

Itโs meh - not awful but who are you trying to kid? For a lousy heavy game asset sure it gets the job done - what are we doing here tho? Who tf wants some cheap 3d asset with low res texture bad UVs and weird retopo geometry? Let Ai solve actual 2d imaging first (no where near solving) and then work on multi frame video and then maybe step to 3d - this is embarrassing if you ask me. Try to land a job in 3d anywhere with this and Iโm being objective rn. Donโt insult professionals with this stuff please ๐

Iโm excited for Scenario to tackle 3D. Side note, the Rodin Gen-1 reveal animation and variable lighting showcase in the Deemos asset library are cool ways to get a feel for an object after generation.
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