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Aim offset line turns red when the aiming has hit its gimbal limit. Ideally there would be a bounding box to display gimbal limits beforehand but that is a little tough to implement in VR :') #indiegamedev #mecha #vr #unrealengine

16,980 görüntüleme • 2 yıl önce •via X (Twitter)

11 Yorum

Royal Division profil fotoğrafı
Royal Division2 yıl önce

Coming up at a loss on how to display the bounds oof the weapon on the HUD in VR #indiegamedev #unrealengine #vr

PowerBeatsVR profil fotoğrafı
PowerBeatsVR3 yıl önce

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Supersane_Games profil fotoğrafı
Supersane_Games2 yıl önce

Very nice!!!

Aherys profil fotoğrafı
Aherys2 yıl önce

It's so fucking cool

Viper1Zero profil fotoğrafı
Viper1Zero2 yıl önce

This looks awesome so far! If the bounding box is a pain, maybe implement a small sound effect when gimbal limit is reached? Something subtle that stands out, but isn’t annoying to hear constantly? Lol

Sly profil fotoğrafı
Sly2 yıl önce

The sound design just does something for me

nope profil fotoğrafı
nope2 yıl önce

Wow, first time ive seen this game. Looks great.

MindForge profil fotoğrafı
MindForge2 yıl önce

Oh sick, a new VR mecha game to follow! Hope to be constructively competing, in the future :D

Calvin Parsons profil fotoğrafı
Calvin Parsons2 yıl önce

This is shaping up so well!

SDM09-Tiny profil fotoğrafı
SDM09-Tiny2 yıl önce

Maybe just text that says Gimbal Limit or helicopters use a bounding box towards the bottom of their HUD that shows the aim direction+maximum gimbal in all directions. Might make it easier, but I’m not sure what kind of game this is to be. So implementation is different im sure.

Average Gamer 🎮💻🕹🖥🎥 profil fotoğrafı
Average Gamer 🎮💻🕹🖥🎥2 yıl önce

I need to know more about this !

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