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Aim offset line turns red when the aiming has hit its gimbal limit. Ideally there would be a bounding box to display gimbal limits beforehand but that is a little tough to implement in VR :') #indiegamedev #mecha #vr #unrealengine
16,980 görüntüleme • 2 yıl önce •via X (Twitter)
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Coming up at a loss on how to display the bounds oof the weapon on the HUD in VR #indiegamedev #unrealengine #vr

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Very nice!!!

It's so fucking cool

This looks awesome so far! If the bounding box is a pain, maybe implement a small sound effect when gimbal limit is reached? Something subtle that stands out, but isn’t annoying to hear constantly? Lol

The sound design just does something for me

Wow, first time ive seen this game. Looks great.

Oh sick, a new VR mecha game to follow! Hope to be constructively competing, in the future :D

This is shaping up so well!

Maybe just text that says Gimbal Limit or helicopters use a bounding box towards the bottom of their HUD that shows the aim direction+maximum gimbal in all directions. Might make it easier, but I’m not sure what kind of game this is to be. So implementation is different im sure.

I need to know more about this !



