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Working on a bunch of attacks for the dragon in Unreal. I'm using vertex animations to morph the sphere to spears. Its still very early in the design phase, so any feedback would be appreciated! #UnrealEngine #3d #animation #dragon #IndieGameDev #gamedev #gamedevelopment
251,813 Aufrufe • vor 3 Jahren •via X (Twitter)
9 Kommentare

Wow! It amazes me that there's whole studios working on these big, complex commercial titles - but then you've got talented artists in the indie community like yourself just going for it with nothing but raw talent and the limits of nothing but their creativity. Keep it up bro!

I would love to see more of it, You caught my attention, my dude.

I’m imagining an attack animation like how a snake curls up into an S-shape, then strikes. If there are different strengths for the attack, dependent on how long the button is held, that “striking” animation could look really cool

I hope this becomes a real game so bad

Wow looks really cool how you make the animations?

Dragon animations are mostly procedural/chain of bones. The particle animations are done in Niagara, using a texture driven vertex animation done in 3ds Max

@Khezukoyoto

👀🔥

Whoaaaa. I love that
