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Aim offset line turns red when the aiming has hit its gimbal limit. Ideally there would be a bounding box to display gimbal limits beforehand but that is a little tough to implement in VR :') #indiegamedev #mecha #vr #unrealengine

16,980 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Royal Division
Royal Divisionvor 2 Jahren

Coming up at a loss on how to display the bounds oof the weapon on the HUD in VR #indiegamedev #unrealengine #vr

Profilbild von PowerBeatsVR
PowerBeatsVRvor 3 Jahren

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Profilbild von Supersane_Games
Supersane_Gamesvor 2 Jahren

Very nice!!!

Profilbild von Aherys
Aherysvor 2 Jahren

It's so fucking cool

Profilbild von Viper1Zero
Viper1Zerovor 2 Jahren

This looks awesome so far! If the bounding box is a pain, maybe implement a small sound effect when gimbal limit is reached? Something subtle that stands out, but isn’t annoying to hear constantly? Lol

Profilbild von Sly
Slyvor 2 Jahren

The sound design just does something for me

Profilbild von nope
nopevor 2 Jahren

Wow, first time ive seen this game. Looks great.

Profilbild von MindForge
MindForgevor 2 Jahren

Oh sick, a new VR mecha game to follow! Hope to be constructively competing, in the future :D

Profilbild von Calvin Parsons
Calvin Parsonsvor 2 Jahren

This is shaping up so well!

Profilbild von SDM09-Tiny
SDM09-Tinyvor 2 Jahren

Maybe just text that says Gimbal Limit or helicopters use a bounding box towards the bottom of their HUD that shows the aim direction+maximum gimbal in all directions. Might make it easier, but I’m not sure what kind of game this is to be. So implementation is different im sure.

Profilbild von Average Gamer 🎮💻🕹🖥🎥
Average Gamer 🎮💻🕹🖥🎥vor 2 Jahren

I need to know more about this !

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