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Aim offset line turns red when the aiming has hit its gimbal limit. Ideally there would be a bounding box to display gimbal limits beforehand but that is a little tough to implement in VR :') #indiegamedev #mecha #vr #unrealengine

16,980 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Royal Division
Royal Division2 лет назад

Coming up at a loss on how to display the bounds oof the weapon on the HUD in VR #indiegamedev #unrealengine #vr

Фото профиля PowerBeatsVR
PowerBeatsVR3 лет назад

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Фото профиля Supersane_Games
Supersane_Games2 лет назад

Very nice!!!

Фото профиля Aherys
Aherys2 лет назад

It's so fucking cool

Фото профиля Viper1Zero
Viper1Zero2 лет назад

This looks awesome so far! If the bounding box is a pain, maybe implement a small sound effect when gimbal limit is reached? Something subtle that stands out, but isn’t annoying to hear constantly? Lol

Фото профиля Sly
Sly2 лет назад

The sound design just does something for me

Фото профиля nope
nope2 лет назад

Wow, first time ive seen this game. Looks great.

Фото профиля MindForge
MindForge2 лет назад

Oh sick, a new VR mecha game to follow! Hope to be constructively competing, in the future :D

Фото профиля Calvin Parsons
Calvin Parsons2 лет назад

This is shaping up so well!

Фото профиля SDM09-Tiny
SDM09-Tiny2 лет назад

Maybe just text that says Gimbal Limit or helicopters use a bounding box towards the bottom of their HUD that shows the aim direction+maximum gimbal in all directions. Might make it easier, but I’m not sure what kind of game this is to be. So implementation is different im sure.

Фото профиля Average Gamer 🎮💻🕹🖥🎥
Average Gamer 🎮💻🕹🖥🎥2 лет назад

I need to know more about this !

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