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Aim offset line turns red when the aiming has hit its gimbal limit. Ideally there would be a bounding box to display gimbal limits beforehand but that is a little tough to implement in VR :') #indiegamedev #mecha #vr #unrealengine

16,980 次观看 • 2 年前 •via X (Twitter)

11 条评论

Royal Division 的头像
Royal Division2 年前

Coming up at a loss on how to display the bounds oof the weapon on the HUD in VR #indiegamedev #unrealengine #vr

PowerBeatsVR 的头像
PowerBeatsVR3 年前

VR fitness app PowerBeatsVR is NOW LIVE on the official Meta Quest store! Get fit in VR without any expensive subscription:

Supersane_Games 的头像
Supersane_Games2 年前

Very nice!!!

Aherys 的头像
Aherys2 年前

It's so fucking cool

Viper1Zero 的头像
Viper1Zero2 年前

This looks awesome so far! If the bounding box is a pain, maybe implement a small sound effect when gimbal limit is reached? Something subtle that stands out, but isn’t annoying to hear constantly? Lol

Sly 的头像
Sly2 年前

The sound design just does something for me

nope 的头像
nope2 年前

Wow, first time ive seen this game. Looks great.

MindForge 的头像
MindForge2 年前

Oh sick, a new VR mecha game to follow! Hope to be constructively competing, in the future :D

Calvin Parsons 的头像
Calvin Parsons2 年前

This is shaping up so well!

SDM09-Tiny 的头像
SDM09-Tiny2 年前

Maybe just text that says Gimbal Limit or helicopters use a bounding box towards the bottom of their HUD that shows the aim direction+maximum gimbal in all directions. Might make it easier, but I’m not sure what kind of game this is to be. So implementation is different im sure.

Average Gamer 🎮💻🕹🖥🎥 的头像
Average Gamer 🎮💻🕹🖥🎥2 年前

I need to know more about this !

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