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Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D

80,064 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Ducknology | Quinten
Ducknology | Quinten1 год назад

Method 1 is the best, method 2 is something I would see myself do in free-flow problem solving (fucking around) when I don't think of the first one initially

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Your description is pretty much exactly how I stumbled across method 2. I feel I always take the Occam’s Razor approach to figuring things out. 😂

Фото профиля Rainmaker
Rainmaker2 лет назад

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Фото профиля Chunch
Chunch1 год назад

Wow I was pretty spot on?

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Not pretty spot on, exactly spot on 👍

Фото профиля Orlando Lonie
Orlando Lonie1 год назад

cut a quarter off a cubic sphere, stretch, select all, inset, extrude could be a faster way

Фото профиля feliĉa amiko (clement lee)
feliĉa amiko (clement lee)1 год назад

method 2 is quite strange...

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Yeah, look it’s a bit of a roundabout solution😅 But I like its broader applications for blocking out curved surfaces without a regard for topology, and then being able to shrinkwrap a mesh on top of it with perfectly distributed quads and pole placement. 😄

Фото профиля Makan Ansari
Makan Ansari1 год назад

I like to do it with SDF easy pissy!

Фото профиля -Remmy- | Rema's Emporium
-Remmy- | Rema's Emporium1 год назад

You could probably make Method 1 even more efficient by introducing booleans, and a trick with the solidify modifiers to make the brim of it. Its sorta how I'd tackle it in a non-destructive manner. :3

Фото профиля Josh Eastaway
Josh Eastaway1 год назад

Yeah, that’s an awesome non-destructive approach! That’s what I love about throwing out these challenges is listening and learning to others and seeing just how many different modelling approaches there are to a single object. 😄

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