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Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D
80,064 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Method 1 is the best, method 2 is something I would see myself do in free-flow problem solving (fucking around) when I don't think of the first one initially

Your description is pretty much exactly how I stumbled across method 2. I feel I always take the Occam’s Razor approach to figuring things out. 😂

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Wow I was pretty spot on?

Not pretty spot on, exactly spot on 👍

cut a quarter off a cubic sphere, stretch, select all, inset, extrude could be a faster way

method 2 is quite strange...

Yeah, look it’s a bit of a roundabout solution😅 But I like its broader applications for blocking out curved surfaces without a regard for topology, and then being able to shrinkwrap a mesh on top of it with perfectly distributed quads and pole placement. 😄

I like to do it with SDF easy pissy!

You could probably make Method 1 even more efficient by introducing booleans, and a trick with the solidify modifiers to make the brim of it. Its sorta how I'd tackle it in a non-destructive manner. :3

Yeah, that’s an awesome non-destructive approach! That’s what I love about throwing out these challenges is listening and learning to others and seeing just how many different modelling approaches there are to a single object. 😄

