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Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D

80,064 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Ducknology | Quinten
Ducknology | Quintenvor 1 Jahr

Method 1 is the best, method 2 is something I would see myself do in free-flow problem solving (fucking around) when I don't think of the first one initially

Profilbild von Josh Eastaway
Josh Eastawayvor 1 Jahr

Your description is pretty much exactly how I stumbled across method 2. I feel I always take the Occam’s Razor approach to figuring things out. 😂

Profilbild von Rainmaker
Rainmakervor 2 Jahren

Join me as I put several Machine Learning models head-to-head to see which one can beat the market and deliver strong returns. In this free Substack post I share several models that deliver better returns with much lower drawdown compared to Buy-and-Hold approach.

Profilbild von Chunch
Chunchvor 1 Jahr

Wow I was pretty spot on?

Profilbild von Josh Eastaway
Josh Eastawayvor 1 Jahr

Not pretty spot on, exactly spot on 👍

Profilbild von Orlando Lonie
Orlando Lonievor 1 Jahr

cut a quarter off a cubic sphere, stretch, select all, inset, extrude could be a faster way

Profilbild von feliĉa amiko (clement lee)
feliĉa amiko (clement lee)vor 1 Jahr

method 2 is quite strange...

Profilbild von Josh Eastaway
Josh Eastawayvor 1 Jahr

Yeah, look it’s a bit of a roundabout solution😅 But I like its broader applications for blocking out curved surfaces without a regard for topology, and then being able to shrinkwrap a mesh on top of it with perfectly distributed quads and pole placement. 😄

Profilbild von Makan Ansari
Makan Ansarivor 1 Jahr

I like to do it with SDF easy pissy!

Profilbild von -Remmy- | Rema's Emporium
-Remmy- | Rema's Emporiumvor 1 Jahr

You could probably make Method 1 even more efficient by introducing booleans, and a trick with the solidify modifiers to make the brim of it. Its sorta how I'd tackle it in a non-destructive manner. :3

Profilbild von Josh Eastaway
Josh Eastawayvor 1 Jahr

Yeah, that’s an awesome non-destructive approach! That’s what I love about throwing out these challenges is listening and learning to others and seeing just how many different modelling approaches there are to a single object. 😄

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