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Alrighty, here’s my solution to last weeks modelling challenge. 😄 Method 1 is more efficient, though I wanted to show method 2 since I believe it has a broader application to resolving topology with evenly distributed quads on curved surfaces. #Blender3D #BlenderModelling #B3D

80,064 次观看 • 1 年前 •via X (Twitter)

11 条评论

Ducknology | Quinten 的头像
Ducknology | Quinten1 年前

Method 1 is the best, method 2 is something I would see myself do in free-flow problem solving (fucking around) when I don't think of the first one initially

Josh Eastaway 的头像
Josh Eastaway1 年前

Your description is pretty much exactly how I stumbled across method 2. I feel I always take the Occam’s Razor approach to figuring things out. 😂

Rainmaker 的头像
Rainmaker2 年前

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Chunch 的头像
Chunch1 年前

Wow I was pretty spot on?

Josh Eastaway 的头像
Josh Eastaway1 年前

Not pretty spot on, exactly spot on 👍

Orlando Lonie 的头像
Orlando Lonie1 年前

cut a quarter off a cubic sphere, stretch, select all, inset, extrude could be a faster way

feliĉa amiko (clement lee) 的头像
feliĉa amiko (clement lee)1 年前

method 2 is quite strange...

Josh Eastaway 的头像
Josh Eastaway1 年前

Yeah, look it’s a bit of a roundabout solution😅 But I like its broader applications for blocking out curved surfaces without a regard for topology, and then being able to shrinkwrap a mesh on top of it with perfectly distributed quads and pole placement. 😄

Makan Ansari 的头像
Makan Ansari1 年前

I like to do it with SDF easy pissy!

-Remmy- | Rema's Emporium 的头像
-Remmy- | Rema's Emporium1 年前

You could probably make Method 1 even more efficient by introducing booleans, and a trick with the solidify modifiers to make the brim of it. Its sorta how I'd tackle it in a non-destructive manner. :3

Josh Eastaway 的头像
Josh Eastaway1 年前

Yeah, that’s an awesome non-destructive approach! That’s what I love about throwing out these challenges is listening and learning to others and seeing just how many different modelling approaches there are to a single object. 😄

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