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Also today, sharing a look into the Level Design for Svartalfheim’s Pitmine location in #GodofWarRagnarok . This level was a lot of fun to help contribute to and an immense effort by everyone at Santa Monica Studio – God of War Laufey
276,104 views • 1 year ago •via X (Twitter)
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Shout out to Mark Webster for the Large Crane Sluice Puzzle designs in the second half of the Svartalfheim Pitmine, and all their work on the Pitmine that helped shape where we landed.

Shout out to @dajoule for the Sluice System Designs and the opportunity to collaborate on the Sluice Intro Puzzle and Sluice Puzzles throughout the Svartalfheim Pitmine & Applecore.

Special shout out to @badboi3d , @PiEnvArt , Patrick Ward, Steven Mortensen, Brandon Cha, Eric Williams, and the colossal amount of effort from every single person, from all departments to bring this space to life. I am deeply grateful for the opportunity to collaborate together.

@SonySantaMonica Looks great, Jon!

@SonySantaMonica The level of detail on literally everything in this game is ASTOUNDING. Truly. I cannot thank you and the team enough for all your work. 🤘🏻

@SonySantaMonica is always nice to see devs share test levels, how ideas flows and shapes the enviroment, thanks for this!

@SonySantaMonica What’s is this godly ass music 😭😭😭😭

@SonySantaMonica Thank you. Videos like these really help. Especially for smaller indie developers like me.

@SonySantaMonica Thank you for sharing!



