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173,492 просмотров • 10 месяцев назад •via X (Twitter)

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today i shipped the biggest gridform update yet, the latest major updates ↓ 1. ai that actually designs • design copilot: edit with chat • magic design: one prompt → complete poster • multi-agent studio • brand brain • reference image → editable layouts 2. motion & new media • keyframe motion studio • mp4, gif & animated svg export • generative shader backgrounds • slides & presentation mode 3. layouts & composition • 194 new layouts across 10 historic design movements • 566 layouts total • auto-layout constraints • snap-grid builder • layout breeding, blending & mutation 4. craft & quality • design doctor • advanced type systems • palette studio • copy-fit • smart resize 5. scale & shipping • campaign resizing • csv bulk generation • mockup studio • components & design tokens • fully offline 6. plus: magic start, smart layout match, instant branding from a logo, magic wand edits, image cutout & recolor, motion director, time machine, live share links, accessible exports, and more. 100+ early believers from around the world have helped shape this product. people i've never met spending their time testing gridform, breaking things, reporting bugs, sharing references, and telling me what's missing. most of today's update exists because of them. building products alone is hard. building with people who genuinely care about what you're making changes everything. 100% in the browser. still no sign-up. thank you for believing this early ❤️ dm for access.

Deep | Dragoon

24,410 просмотров • 4 месяцев назад

I wanted to see where Hy4 preview would stop, so I gave it a deliberately demanding prompt: “Build a working Cyber Incident Command Center.” Not a mockup. A real, responsive app with a live threat map, animated attack routes, incident simulation, filters, investigation panels, event logs, ownership controls, and working isolate/resolve actions. Hy4 preview planned the build, wrote the application, ran it locally, tested the interactions, checked the mobile layout, fixed issues, and opened the finished product for review. Then I clicked “Simulate.” A new incident appeared, the dashboard updated, I filtered it by severity, opened the evidence trail, isolated the affected system, and resolved it. The KPI counters changed with the action. That’s a much more useful coding demo to me than watching code appear in an editor. Hy4 preview is Hunyuan’s third major release in six months. It’s fully open-sourced, with 770B total parameters, 49B activated, and a 1M+ token context window. Tencent built it around productivity scenarios through close work with experts in software engineering, gaming, finance, and security, plus direct co-design with tools like WorkBuddy. In an internal blind test covering 203 engineering tasks and 163 Tencent experts, it scored 2.99/4—slightly ahead of Kimi K3 at 2.94 and GLM 5.3 at 2.92. And the pricing stays practical: $0.834/M input $2.501/M output $0.042/M cache hits If you want to test it yourself, Hy4 preview is free inside WorkBuddy for the next two weeks, for a limited time. Tencent Hy Tencent AI WorkBuddy

Clara Bennett

12,864 просмотров • 1 месяц назад

How I turn my templates into real landing pages. Works for any vibe coding platform or site. This is my full guide. I start with Gemini 3. I copy the HTML code and paste to Cursor/v0/lovable and prompt "Create a new landing page /page-name using this design but adapted to {site_name}. Replace the header and footer with the ones from my site. Adapt the whole page, keep everything: {HTML_code}" Details that can to be adapted or improved: Fonts: "Use {font_name} Google font for headings and {font_name} for body text." Icons: "Use Iconify {icon_set} icons" Colors: "Change primary color to blue. Everything else should be monotone." Bonus: "Make the outlines subtle" for a cleaner design. Animation intro/on scroll: "Animate when in view observed, fade in, slide in, blur in, element by element. Use 'both' instead of 'forwards'. Don't use opacity 0." Static to animated: "Animate details with {animate_type} and decorations.". Example types: line, beam animation, noodles, grid, sonar, etc. Background animation: "Apply the background animation using Unicorn Studio {animation_code}" Details to make your layout stand out: "Add vertical container-size lines. Add 01 02 03 number details." Stand out from generic-looking: "Make this more upscale with large tall fonts, Newsreader font and black and white agency". Adapt content: "Adapt the content to {copy and paste site texts}". Buttons: "Change main button to {code}. Add a 1px border beam animation around the pill-shaped button on hover." Adding sections like testimonials: "Adapt a new section after {section} using this code: {component code}". You can copy the code from Codepen, 21st dev or Aura. Responsiveness: "Make this responsive. Add a hamburger menu for mobile. Hide this {element} for mobile." Making forms work: "Make the form send an email to {your_email}". Payments: "Link the buy button to {LemonSqueezy payment link}". I use composer-1 for quick fixes. I finish with Claude Opus 4.5 for code reviews "Please review the code for performance and robustness". The template HTML code should give you a blueprint for all these, but I think it's important to keep iterating for your specific site.

Meng To

41,015 просмотров • 10 месяцев назад

UNSG V2 Season 4: Launcher & Online Hub Trailer Update your game! There’s a new launcher in town. Season 4 brings a redesigned online hub and launcher, Training while waiting for matches, mid-game spectating, replay sharing, private rooms, and major support and combat changes across Patches 4.1–4.3. Watch the trailer attached below. THE NEW LAUNCHER We’ve added Free Battle’s animated background to the launcher, alongside in-game artwork and font, redesigned buttons, and a refreshed Game Mode layout. Graphics and Controls now have separate tabs. Updates have a clearer Update Available indicator and animated download progress. The launcher also includes an online-player count, Discord room invitations, and compact links to Patch Notes, Roadmap and Discord. Account connection handling has been improved, and Save logs now includes recent launch sessions and startup failures. THE ONLINE HUB Room search, ready checks, Endless, Tournaments, battle records and replay browsing have redesigned in-game menus. • Practice in Training while waiting for your turn in Endless, or while hosting alone in Player Match, Ranked or Endless. When an opponent joins or your turn arrives, you return to the lobby without automatically readying up. • Create password-protected Player Match, Ranked, Endless and Tournament rooms. Passwords control both joining and watching. • Ranked now includes First to 7, alongside FT1, FT3, FT5 and FT10. • Endless includes a shared ten-second countdown, spectator rotation, room player counts and updated streak indicators. • Tournament brackets appear in-game, and waiting entrants can spectate the current match. • Press Back to revise your character selection while your opponent is choosing, or reopen your post-match choices while waiting. • Leave the results screen without waiting for your opponent to confirm. Room exits, disconnect handling and connection notices have also been improved. SPECTATING & REPLAYS Join full Player Match and Ranked rooms as a spectator, including matches already in progress. Mid-game spectators catch up at up to five times normal speed, then watch normally. Spectators remain connected between Player Match games, and playback advances through victory and results without requiring controller input. Endless and Tournament spectators see the current fighters’ names and website profiles as the queue rotates. Public replays can be saved locally and favorited. Recordings from linked profiles can be uploaded through the launcher, and new online replays display players’ profile names. View Battle Record also displays rated-set statistics from the website. TRAINING & PRESENTATION Press R3, or use the compact Reset control, to restart the same Training setup with a brief fade and no VS screen or VS sound effects. Press F9, or use Hide UI, to hide or restore the full Training HUD. CONNECT YOUR WEBSITE ACCOUNT Sign in with Discord on the website, then select Connect Website in the launcher to link your match reporting, rankings and character statistics. Update through the launcher. Existing players should update their current installation to keep their saves, profiles and settings. All players in a room must use the same version. If your game crashes, select Save logs in the launcher immediately afterward and share the export so we can diagnose the problem and fix it in future updates. Full Season 4 Patch Notes: Community Tournament Top 6:

UNSG V2

23,126 просмотров • 18 дней назад

Today, Stern Pinball, Inc. announced its all-new line of pinball games, The Uncanny X-Men. The game features iconic Marvel characters including Wolverine, Professor X, and many more. Created in collaboration with Marvel Comics, players will step into the lives of their favorite X-Men. To save the world from a future ruled by Sentinels, they must first change the past! The Uncanny X-Men pinball games are available today in Pro, Premium, and Limited Edition (LE) models. The X-Men is one of the highest-grossing superhero franchises of all time, with hundreds of millions of comics sold, over $6B in Box Office earnings from films to date, and the critically acclaimed X-Men '97 series which extended the original X-Men animated series from the 1990s. Multiple X-Men characters were featured in the new Deadpool & Wolverine movie which has grossed over $1BN making it the highest earning R-rated film of all time. Stern's new The Uncanny X-Men pinball games feature Wolverine, Professor X, Cyclops, Storm, Colossus, Beast, Rogue, Gambit, Nightcrawler, Jean Grey, Bishop, Kitty Pryde, and Magneto, along with a supporting cast of allies and foes. The adventure takes players to familiar X-Men locations including the Danger Room, Beast’s Lab, the X-Mansion, and Genosha. Along the way players will interact with fabled X-Men devices like Cerebro and the X-Jet. The Uncanny X-Men playfield is a unique pinball layout that features an array of new crossing shots and ramp designs with surprising ball trajectories to deliver kinetic satisfaction. The all-new Danger Room design, located to the left of the main flippers, offers a high-risk, high-reward experience that includes a mini-flipper and a novel outlane spinner. Premium and Limited Edition models also include an all-new elevated captive ball vari-target themed as Beast’s Lab. The Uncanny X-Men pinball game features a mechanically articulated Sentinel for the player to battle. The Sentinel's large robotic head changes its state based on the player’s actions. In the Premium and Limited Edition models, the Sentinel rises from underneath the playfield and fights back by destroying the player’s ramps or attacking the ball with its extended hands. "X-Men is a time-honored franchise that Marvel and Stern fans love. It’s the superhero franchise that I grew up with. We're excited for fans to experience the fun of The Uncanny X-Men pinball," said Seth Davis, President & CEO of Stern Pinball. The Uncanny X-Men’s game experience is masterfully illustrated in comic book style art by renowned artist Jeremy Packer, aka Zombie Yeti. Each game also features a custom X-Men soundtrack with diverse musical styles designed to immerse the player into the game’s various time periods. The soundtrack was composed by Charlie Benante of Anthrax and Pantera fame. The game’s video presentation makes the classic Days of Future Past story come to life in animated motion graphics style. The Days of Future Past story takes place in Marvel’s Earth-811 timeline and as an homage, our numbered Limited Edition games will be limited to 811 games globally for The Uncanny X-Men. The highly collectible Limited Edition model includes the new Speaker Expression Lighting System with X-Men-themed game effects, a “Danger Room” inspired mirrored backglass, reflective foil “Future vs. Past” high-definition cabinet decals with artwork by Zombie Yeti, exclusive “Sentinel Armor” powder-coated pinball armor, a custom designer-autographed bottom arch, upgraded audio system, anti-reflection pinball playfield glass, shaker motor, a sequentially numbered plaque, a signed Certificate of Authenticity, and a digital Insider Connected LE owner’s badge on registration.

Stern Pinball

46,757 просмотров • 2 лет назад