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๐Ÿ“ขAnimating the Uncaptured ๐Ÿ“ข We animate 3D humanoid meshes using video diffusion priors given a text prompt. ๐ŸŽฅ ๐ŸŒ Realistic motion generation for 3D characters - without motion capture! ๐Ÿš€ Great work by Marc Benedรญ Angela Dai

11,696 Aufrufe โ€ข vor 1 Jahr โ€ขvia X (Twitter)

3 Kommentare

Profilbild von Chaoyue Song
Chaoyue Songvor 1 Jahr

@marcbenedi @angelaqdai Really great work! Congratulations.

Profilbild von OPEN
OPENvor 1 Jahr

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Profilbild von Derek Scherer | Dayruke
Derek Scherer | Dayrukevor 1 Jahr

@marcbenedi @angelaqdai Awesome results! Looks like the big innovations involve GenAI video (+ silhouette, etc.) providing inputs to the generated mesh animation. Right? (All new to me ยญโ€” had to look up MDM)

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Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation paper page: Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts.

AK

126,548 Aufrufe โ€ข vor 2 Jahren