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Announcing SuperSplat 📢 A new open-source tool for working with #GaussianSplatting scenes: ✂️Crop/delete splats 🔄Rotate splats 💾Resave Links in 🧵

81,760 次观看 • 2 年前 •via X (Twitter)

10 条评论

Will Eastcott 的头像
Will Eastcott2 年前

GitHub repo: TRY NOW:

Aras Pranckevičius 🇺🇦🇱🇹 的头像
Aras Pranckevičius 🇺🇦🇱🇹2 年前

Any reason why SH is not exported? (Or just “lack of time”) I have SH rotation code somewhere in the Unity repo btw,

Mark Lundin 的头像
Mark Lundin2 年前

So nice 🔥 I can imagine this working with a brush tool 🖌️

Max M 的头像
Max M2 年前

Where to find example PLY files?

Will Eastcott 的头像
Will Eastcott2 年前

The train, bike, etc scenes are here: You can also generate them with the Luma Labs app.

Artem Y 的头像
Artem Y2 年前

This is awesome! Can we have an automated solution to remove those sparse dots?

Henry Pearce 的头像
Henry Pearce2 年前

warning - lasso comments inbound!

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵2 年前

@kkhomyakov3d Guys, be careful with SNS posts INRIA start to think that not only GS solver is their own IP but Gaussian Splats itselves. And start to warn a projects who doing even viewers. Opensource, freeware, etc. as soon as code allow commercial use license will cost you a lot.

Treebel ▲ 的头像
Treebel ▲2 年前

just wild! this will save so much time!

Austin Suhr 的头像
Austin Suhr2 年前

G. There’s a lot of money to be made in SAM + ControlNet for Gaussian Splats

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