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Another Gaussian Splatting scene in Unity with Aras Pranckevičius 🇺🇦🇱🇹 project! Impasse Berthaud, Paris captured with the Insta360 RS 1". #GaussianSplatting
79,707 views • 2 years ago •via X (Twitter)
10 Comments

@aras_p @insta360 Looks amazing! How do you preprocess the 360 data? Ffmpeg for imageextracting and Meshroom for splitting them up? I get poor results from that even tho I also use the RS 1

@aras_p @insta360 I sliced frames into cubemap faces, aligned with Metashape and used this workflow by @jo_chemla to convert to colmap format. Meshroom works well for some scenes, but only slices along the horizon line so would lose the tops of the buildings here.

@aras_p @insta360 Look amazing! Have you also tried out training on more classic photogrammetry-based DSLR data sets, or do the models get prohibitively large?

@aras_p @insta360 Thanks! Yeah I've also been testing with my mirrorless datasets, but not any big spaces like this. Even when using 1.6K downscales, training gets super slow with more than a few hundred images.

@aras_p @insta360 I am learning how to embed a GS scene into html page 🥹

@aras_p @insta360 Do you feel like there is a size limit or can it be pretty much infinte if you puzzle multiple scans next to each other for example?

@aras_p @insta360 the world needs this Counter strike Go ;) asap

@ImpossibleScott @aras_p @insta360 Now that’s some photo realistic graphics!

@aras_p @insta360 how does this work ?

@aras_p @insta360 DUDE amazinnnnnnnng . tut ?
