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Arma Reforger still has some rough edges, and many areas can be improved further. Yet, it is quite an achievement, especially for a multiplatform game! The power of Enfusion Engine combined with the passion and talent of the Arma Platform Reforger team, the great Xbox Series X and very...

17,812 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Viper1Zero profil fotoğrafı
Viper1Zero2 yıl önce

@EnfusionEngine @ArmaPlatform Can’t wait to scream through those beautiful clouds in the first Viper that hits the mod workshop!

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing2 yıl önce

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

thebuckfastwine profil fotoğrafı
thebuckfastwine2 yıl önce

@EnfusionEngine @ArmaPlatform #ArmaReforger is truly stunning, and this is only the beginning. Sign me up for another 20+ years of happy gaming 😀👍

G4nDalf 🇩🇪 profil fotoğrafı
G4nDalf 🇩🇪2 yıl önce

@EnfusionEngine @ArmaPlatform Arma Reforger is a great Window into the future of the ArmA series, no matter if you enjoy Reforger itself, it's impressive to see what you guys have achived during the past months and years. I'm looking forward to see what you guys come up with next! 💙

SepticFalcon profil fotoğrafı
SepticFalcon2 yıl önce

@EnfusionEngine @ArmaPlatform I have been lucky enough to witness BI games evolve over the years (pretty much since the beginning), and I have always been impressed... but, this technology is insane!

DESCENDER profil fotoğrafı
DESCENDER2 yıl önce

@EnfusionEngine @ArmaPlatform Dreaming of dayz on the latest engine 😍

Michel Henrique profil fotoğrafı
Michel Henrique2 yıl önce

@EnfusionEngine @ArmaPlatform I expect this level of innovation and quality for the future of Dayz too

Robin profil fotoğrafı
Robin2 yıl önce

@EnfusionEngine @ArmaPlatform I can't wait to see this engine powering DayZ 2 👀

Curtis Burr profil fotoğrafı
Curtis Burr2 yıl önce

@EnfusionEngine @ArmaPlatform Very curious about the note. What do you mean by replay card?!? I love OFPE!! Still bring it out time to time and play my old custom missions. @ArmaPlatform dev team has done an amazing job with Reforger and I can’t wait to see what’s next!! Big thanks to @Xbox as well!

Marek Spanel profil fotoğrafı
Marek Spanel2 yıl önce

@EnfusionEngine @ArmaPlatform @Xbox There is a way to install and pkay mods in OFP Elite on the original Xbox.

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The moment Hideo Kojima shocked everyone by stepping onto the XBOX stage in 2009 Seeing Kojima this close with Xbox again in 2026 is giving me the SAME feeling I had watching E3 that day💚 I watched this moment LIVE and it still hits. 🟢 When Kojima walked onto the Xbox 360 stage, a lot of us thought the impossible was happening: MGS4 was finally coming to Xbox. Instead, Kojima revealed an entirely NEW game: METAL GEAR SOLID: RISING And hearing Kojima speak in English for that long on stage made the moment feel even more special. He didn’t just send a trailer. HE showed up for Xbox. 🟢 This was Xbox 360 at the top of its game. Huge E3 moments. Massive surprises. Xbox Live booming. Microsoft chasing Japanese creators and franchises people never expected to see on Xbox. Then the story got even crazier! The original Rising struggled in development and was eventually cancelled. PlatinumGames stepped in, rebuilt the concept and turned it into: METAL GEAR RISING: REVENGEANCE. It became a success, developed a huge cult following, and somehow we STILL never got a sequel. 😭 🟢 Now look at 2026. Kojima and Xbox are close again with OD, and now PHYSINT is part of that relationship too. That’s why this feels so full circle to me. 2009: Kojima walks onto the Xbox stage and shocks gaming. 2026: Kojima is back alongside Xbox leadership with major projects ahead. I’m starting to get that old Xbox 360 feeling again. Big swings. Big creators. Unpredictable announcements. Are Kojima and Xbox bringing some of that PEAK magic back? 💚🎮

Karim Jovian

50,068 görüntüleme • 27 gün önce

You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 görüntüleme • 2 ay önce

Just found my short home video from 2012 - the early DayZ Mod days. It brought back so many memories... ❤️ Thank you, DayZ 🖥 🎮 ❤️ team, to everyone who has been part of this incredible journey, Dean Hall , Sumrak and everyone of so many countless hard working developers and artists, past and present contributors to this once in a lifetime project. And a massive thank you to our amazing DayZ community. Because this is your story.🫶 What started as a social experiment and mod for Arma 2 transformed into something that changed everything for Bohemia Interactive. I hear some say I favour Arma, and others think I prefer DayZ. The truth is—there would be no DayZ without Arma, and Arma wouldn't have reached these heights without DayZ. They're two sides of the same coin that made gaming history, and both are also the cornerstones of what Bohemia Interactive is building for the future. I know we've had our share of passionate discussions (sometimes heated ones!), but that passion comes from a place of love for the game. I know when players get upset, it is because they care so deeply about this world we've all built together. But also please remember - behind every update, every fix, every feature are real people pouring their hearts into this game. Believe me, they take the criticism and suggestions always very seriously. Today, over 500 Bohemians are working tirelessly across all our projects, bringing their creativity and dedication to make these worlds come alive. Here's to the memories we've made and the adventures still to come! Have a great weekend everyone🎮✨ #DayZ #BohemiaInteractive #Gaming #GameDev

Marek Spanel

16,710 görüntüleme • 1 yıl önce