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As promised, here's my full workflow of how to vibe code 2d games like this: - PhaserJs skill for gamedev - Playwright skill for testing - Opus 4.5 / Gpt 5.2 - Claude Code / Codex CLI / Cursor Step-by-step video below👇 Source code + agent .mds + playable... show more
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You can play a demo of the build hosted on my @OneVibeAMonth entry here: Includes: - Playable Link - Source Code - Agent .mds for phaser and playwright

You can watch it on YouTube as well - my channel contains many other things related to vibe coding and using AI tools like Claude Code, Codex, Cursor and more.

If you want my complete AI building workflow, including skills, subagents, commands and more, check out

here's what i tinkered to life (hate term vibe coding lol) HTML5 (canvas) + vanilla jscript + CSS

Looks cool!

Thanks! I gotta admit I paused before following cause i thought I read @lightFURRYgames in your profile lmao... realized it's not and followed! ;) Continued success, sir.

You are creating everything with AI , but not your asset ? Why ? Try ;)

Thanks! Still investigating possibilities for creating assets so will check it out

@OdinLovis Checkout for assets - I made it for myself to have animated characters/vfx in 2D games

@OdinLovis Ooh neat!

Use tidewave and you won’t need playwright and you will move much more quickly.

Never used it before, so thanks for the rec !

@RayFernando1337 game setup!

why aren't you using ai for assets/animations?

Vibe coding full 2D games with skills + testing is wild. Onchain games add audits + multi-chain deploys to the mix. Matterhorn turns game prompts into production, multi-chain fast.

That looks amazing, you can’t use phaser for an iPhone app can you?

This is the closest I've found: I will investigate

Hey, great job bro I want more videos

Thanks ! I will be making more videos and posting on X.

I want to build a 1 vs 1 game like Losing HP in punch,kick, special move.... If you give a video in this,it will be easy for me

Even lazier way: take his tweets + generate a free .txt transcript of the 30 min video and feed it to cursor. transcript.txt and tweets.txt + prompt prompt = review the transcript.txt & tweets.txt and learn what hes talking about and show me you understand so we can build a new game

ok interesting ty

Thank you too!

phaser plus playwright is such an underrated combo

pov: you are an expedition 33 dev

I need this for my game. Will check, thanks. 😊

Thanks!

repo not found :(

D' oh! Fixed now!

Rock on man, keep up the great work!

Thanks Phillip!

Thanks for sharing! Inspired me a lot 🙏🏼

Wow sick

Cool. I haven't tried PhaserJs yet. Do you mix it with Angular? I'm thinking server side multiplayer, I must investigate. Thank you.

No angular, just phaser for now

Thank you.

you deserve a follow, im inspired by this to do game dev w my 2 kids

Thank you very much! And yes, I think game dev'ing with kids is a great activity!

Vibe coding 2D games = next-level

Nice share!

Thanks!

impressive lineup, curious how stable phaser feels paired with that many ai tools

Hey it looks cool, does the game run on Android/ios?

No, I am figuring it out :)

vibecode 2d game workflow is 🔥 PhaserJS + Claude Code + Playwright. blank screen to working game in prompts. the agent skills future is here

@stupidfoolman nyoh badalah gasken ae ki

Does playwright deal with three.js well? Also, did you try agent-browser with headed mode instead of directly using playwright?

Thanks for posting the YouTube link

Nice workflow. Any go-to test scenario you start with in Playwright?

the step-by-step breakdown is really helpful. curious how you handle edge cases when the AI generates something that *looks* right but breaks in weird ways?

how do u debug? LLMs tend to use screenshots, but it’s not good for games bcs the screen keep changes.

Screenshots over a period of time. But agree it’s not robust

@chongdashu, your workflow offers a great way to approach 2D game development, especially with the tools you've listed.

Genuine question: how do you handle the Phaser/Playwright integration when game state gets complex? That's where most of these workflows break down in my experience.

Making Playwright an agent skill is powerful. Fixed seeds, explicit state assertions and reproducible fixtures turn a successful game run into evidence the team can replay and trust. Related QA view:
