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At first I found it quite odd that Capcom has added only two difficulty modes in Pragmata; Casual and Standard. The absence of a Hard difficulty mode threw me off a bit, but watching Philip play this game made me realize why Capcom decided to add the easy mode...

1,449,476 просмотров • 2 месяцев назад •via X (Twitter)

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Woman who has been working with Section 8 for 12 years talks about what the program has turned into “It's got some problems. Section 8 was supposed to be a helping hand. It was not supposed to be forever, and it has turned into forever “Section 8. Trump's talking about really reducing the program, and I happen to know a lot about it. I've been working with Section 8 and renting to Section 8 participants for, gosh, almost 12 years now. — I remember when I first started renting and working with Section 8, there was a mom and daughter. This is when we had to go meet them at the office to turn in the packet, and the mom was so proud that her daughter, she was able to, like, get her daughter onto the program and like, pass it down from generation to generation because they knew at that point they were, their rent was going to be covered for the rest of their lives. And we're not talking about people who are disabled and like, physically disabled and can't work. They may have been given a lot in life where they haven't really, like, developed skills or been able to, like, compete within the workforce. But where's the motivation? If you know that your rent's going to get paid, you can get on SNAP benefits, you can get free health care. We've created this society that knows that the government will take care of them and that there's no motivation for them to change their path and to take care of themselves. I mean, in the 12 years I've been doing it, I had 2 tenants work their way off of Section 8. That's it. I'm on average have about 80 to 90 Section 8 leases from year to year. So those aren't really great odds. So I think it would be good for the program to be revamped in some way, shape or form where it rewards those that work rather than it feeling like a punishment”

Wall Street Apes

696,731 просмотров • 1 год назад

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 просмотров • 3 месяцев назад

Pragmata Review | No spoilers That is it for me. I played more than 30 hours of Pragmata and I am really happy that not only we finally got this game after so many delays and in a time where cancellations are common, but also that it turned out to be a very solid and enjoyable experience. Visually it is beautiful, and gameplay wise it works well for the length it has. It is not a long game, which I personally prefer, and I hope we see more titles like this instead of games trying to be longer just for the sake of it. I would not call it short like some people did, but I think it is exactly as long as it needs to be. Story wise, it is my favorite of the year so far. Seeing this kind of father and daughter dynamic again made me want to play more games with similar themes. I did almost everything in the game and I absolutely recommend it. If you are unsure about the length, maybe wait for a sale, but quality wise it deserves to be up there. I am not someone who rushes, so it took me longer because I admire the environments, take screenshots, record videos, and try to find collectibles without guides. For someone who just plays straight through, I think it would take around 12 to 15 hours, maybe a bit more or less. This is the kind of experience I want to see more often in the gaming space. I liked the combat and I think the enemy variety is fine for the length. If the game was longer without adding new enemy types, it would probably feel repetitive, but for what it is, it works. My biggest concern before playing was the combination of Hugh’s shooting and Diana’s hacking. If it was too complicated, it would be annoying, and if it was too simple, it would be boring. Thankfully, it ended up being exactly right. My only real complaint is that you need to return to the base to restock items, and when you die, the game sends you back there instead of placing you right before the area or at the last travel point you unlocked. It is not a huge issue, but it breaks the flow a bit. Diana is very cute and does her part extremely well, and Hugh is a character that is hard not to like. They both nail the dad simulator vibe. The voice acting is great, especially for Diana. Capcom delivered a unique and impressive new IP, which is always welcome in an industry where big publishers mostly rely on established franchises instead of taking risks. Whether we get more entries in the future is up to them, but it is also up to us to support games like this if we want more of them. On PC the game runs very well. The only thing that felt a bit underwhelming to me is the ray tracing when you use it on its own without path tracing. In some areas it does not add much, similar to what I noticed in Resident Evil Requiem. It makes me think it is either something with the RE Engine or simply that Capcom does not push ray tracing that far and focuses more on path tracing instead. Path tracing looks incredible, but of course it comes with a heavy performance cost. Something that impressed me throughout the entire playthrough is how consistent the game feels from start to finish. There is no point where it suddenly drops in quality or feels rushed. Every area has its own atmosphere, the pacing stays steady, and the game never tries to drag itself out longer than needed. It is rare to play something that stays this steady all the way through, and that alone made the whole experience even more enjoyable for me. I hope we get a DLC or a sequel one day, but even if this stays a one off, I am happy with what we got. Rating: 9/10

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32,822 просмотров • 2 месяцев назад

I asked Garry Tan how to use meta prompting to get better at AI: "My partners at YC Jared Friedman and Pete Koomen showed me how to do this. You can take almost anything that you do all the time and just drop it into a context window. And then say, “Here’s a bunch of inputs and outputs." And maybe you also add a bunch of notes. And then you tell it, “Write me a prompt that can act as an agent that takes this input and makes this output over here.” You can do this for almost any type of knowledge work. And you can even introspect. "What are things you notice that I did to convert this from the input to the output?”. And then you can just start using the prompt. Initially, it’s going to suck. Because it’s just not that smart yet. But what’s funny is now, I also use it to Iterate my writing. You can be very direct, "I would never say that", "Don’t say it like this", or "Oh, you used the long word there, use the short word". Just speak to it conversationally. And then when you're happy with the output, you can use that new output to make a new prompt. "Based on this conversation, give me a better initial prompt that incorporates all the things we talked about." And you can do this with literally everything. And in theory, there’s so much it applies to that people do day-to-day. You could use it for tweets. You could use it for editing podcasts. You can use it for pretty much everything. I have a folder of prompts that I use all the time. My YouTube prompt is on v27 or something. I'll go through this process with all the different max models. I'll use GPT 5.2 Pro. I’ll use Grok. I'll use Claude. Then, I’ll take all the outputs from all the models and put them into Claude and say "Here’s my prompt, here’s the output from four LLMs, including yourself. Rate each response and tell me what the pros and cons of each approach are." And I usually say "give it to me in numbered form". And then you can agree with one, disagree with two, tell it three is this or that. And then after that, you say given all of this, synthesize it."

The Peel

51,632 просмотров • 4 месяцев назад