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Real-time Verlet Physics in Blender - made with OmniStep UserScripts. It's far from optimized, but works surpisingly well.. Blender file in comments! (You need OmniStep v1.1 to run it) OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep

35,819 views • 1 year ago •via X (Twitter)

9 Comments

Damjan Minovski's profile picture
Damjan Minovski1 year ago

and the file:

CGMatter's profile picture
CGMatter1 year ago

bruh how you get these constraints so fast lol

Damjan Minovski's profile picture
Damjan Minovski1 year ago

nothing fancy - a simple loop.. you can look at the code in the file.. :) It can probably be made 2-3x faster The slowest part here is the geo-nodes curve-meshing

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN's profile picture
GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 year ago

Very cool!

MichaelS's profile picture
MichaelS1 year ago

Thank you!🫡🫡🫡

@Masebo's profile picture
@Masebo1 year ago

Bro @Damjan_Minovski please 🙏🏻 I want to learn about vfx,...(film making )but I don't know which school is best in usa ,China or india

Glenn Watts's profile picture
Glenn Watts1 year ago

Much wow

Fatwa AR's profile picture
Fatwa AR1 year ago

OH WAIT YOU USE OTHER PHYSIC?!?!?!?

An's profile picture
An1 year ago

Could you make some cloth test?

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