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Real-time Verlet Physics in Blender - made with OmniStep UserScripts. It's far from optimized, but works surpisingly well.. Blender file in comments! (You need OmniStep v1.1 to run it) OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep
9 Comments

Damjan Minovski1 year ago
and the file:

CGMatter1 year ago
bruh how you get these constraints so fast lol

Damjan Minovski1 year ago
nothing fancy - a simple loop.. you can look at the code in the file.. :) It can probably be made 2-3x faster The slowest part here is the geo-nodes curve-meshing

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 year ago
Very cool!

MichaelS1 year ago
Thank you!🫡🫡🫡

@Masebo1 year ago
Bro @Damjan_Minovski please 🙏🏻 I want to learn about vfx,...(film making )but I don't know which school is best in usa ,China or india

Glenn Watts1 year ago
Much wow

Fatwa AR1 year ago
OH WAIT YOU USE OTHER PHYSIC?!?!?!?

An1 year ago
Could you make some cloth test?
