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Real-time Verlet Physics in Blender - made with OmniStep UserScripts. It's far from optimized, but works surpisingly well.. Blender file in comments! (You need OmniStep v1.1 to run it) OmniStep - Now on BlenderMarket / Gumroad! #b3d #blender #omnistep
35,819 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

Damjan Minovski1 год назад
and the file:

CGMatter1 год назад
bruh how you get these constraints so fast lol

Damjan Minovski1 год назад
nothing fancy - a simple loop.. you can look at the code in the file.. :) It can probably be made 2-3x faster The slowest part here is the geo-nodes curve-meshing

GameDevMicah🤩NaniteNiagaraPlugin UE5 UEFN1 год назад
Very cool!

MichaelS1 год назад
Thank you!🫡🫡🫡

@Masebo1 год назад
Bro @Damjan_Minovski please 🙏🏻 I want to learn about vfx,...(film making )but I don't know which school is best in usa ,China or india

Glenn Watts1 год назад
Much wow

Fatwa AR1 год назад
OH WAIT YOU USE OTHER PHYSIC?!?!?!?

An1 год назад
Could you make some cloth test?
