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#b3d #blender #geometrynodes I revised and simplified my algorithm of inertia. combining it with collision deformer it can give this kind of puffy soft body like result in real time.
40,709 views • 2 years ago •via X (Twitter)
6 Comments

XV Xero2 years ago
This is fantastic

Oniric forge2 years ago
I want learn

Arch1112 years ago
This looks like it has many great uses.

Jacob Merrill2 years ago
have you tried a simple water surface with this effect?

Adam Earle2 years ago
I like it. Can you dial in the strength of that effect?

FaustKeinz2 years ago
it should be possible.
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