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Baby steps towards physically based animation with reinforcement learning...

32,132 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Kiaran Ritchie
Kiaran Ritchie1 год назад

I've gone down this path before. Ended up writing reward functions to reward foot height over time within a periodic gait cycle. Use this just to get them stepping, then use a curriculum to turn this reward off and let the policy find a more natural gait pattern by penalizing energy. Had to penalize foot sliding too because they get lazy haha

Фото профиля Dennis Gustafsson
Dennis Gustafsson1 год назад

Interesting, what happened if you didn't do all that? Just weird motion, or didn't learn at all?

Фото профиля Kids Fundamentals
Kids Fundamentals1 год назад

Invest in your child's future success today with our Name Tracing Practice Board. Kid approved!

Фото профиля Nikita Lisitsa
Nikita Lisitsa1 год назад

Super fun! I tried this in 2D once, though I used evolutionary methods - never managed to get RL working :/

Фото профиля Dennis Gustafsson
Dennis Gustafsson1 год назад

Very cool! Can you explain a bit what you mean by evolutionary model? Randomizing weights in batches and move towards the winner? I'm using standard RL techniques (this one uses PPO)

Фото профиля Simon's Limit Exceeded 🕳️
Simon's Limit Exceeded 🕳️1 год назад

I failed trying to make objects walk mechanically. Can you hear them screaming "kill me"?

Фото профиля bot_0
bot_01 год назад

Duuude! Finally someone doing (showing) game stuff related to AI models (that aren't just text/llm based). Massive potential here imo. The physics modelling could be huge too, but I guess the Teardown engine's physics is so optimised anyway it may not be needed! Exciting times!

Фото профиля Fb01
Fb011 год назад

Karl sims lives( I know he’s thankfully very much alive ;)

Фото профиля Stocko 👊🤖
Stocko 👊🤖1 год назад

nice!

Фото профиля Topotoy Labs
Topotoy Labs1 год назад

Delightfully creepy!

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