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Train your avatars to interact with 3D scenes. We use adversarial imitation learning and reinforcement learning to train physically-simulated characters that perform scene interaction tasks in a natural and life-like manner. Today at #SIGGRAPH2023.

46,237 views • 3 years ago •via X (Twitter)

7 Comments

Michael Black's profile picture
Michael Black3 years ago

We learn scene interaction behaviors from large unstructured motion datasets using an adversarial discriminator, without manual annotation of the mocap. The key novelty involves conditioning both the discriminator and the policy networks on scene context.

Michael Black's profile picture
Michael Black3 years ago

Our policies learn to seamlessly transition between different behaviors like idling, walking, and sitting. By randomizing the properties of the objects and their placements during training, our method generalizes beyond the objects and scenarios depicted in the training data.

Michael Black's profile picture
Michael Black3 years ago

Great @MPI_IS and @nvidia collaboration with @M_E_Hassan, Yunrong Guo, @TingwuWang, @FidlerSanja, @xbpeng4. PDF: Project: Video:

Tom Goldstein's profile picture
Tom Goldstein3 years ago

Hate to be picky but pretty sure that last yellow block to the groin is not handled in a “life-like” manner.

pieter ter doest's profile picture
pieter ter doest3 years ago

wow

Mickel Liu's profile picture
Mickel Liu3 years ago

This might just be the cruelest humanoid demo that I have ever seen 😂 jk

AllThingsAI's profile picture
AllThingsAI3 years ago

This could easily be the most adorable humanoid demonstration I've come across.

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