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Because this has gotten some recent attention again. Apex Legends has bugged FPS ranges, like 140-160FPS for example, where you are severely magnetized to the floor when trying to Slidehop. This Issue has existed for it's entire Lifetime and has been raised to Respawn multiple times. That this still...

1,342,085 views • 2 months ago •via X (Twitter)

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In my previous post about the #Nioh3 demo, I mentioned that when the game isn’t consistently holding 60 FPS or 120 FPS, several issues can show up. Here’s a clearer breakdown of what's going on. The main reason is that the game speed and physics are tied to the frame rate. When you enable the 120 FPS cap, the engine start overreacting and pushes CPU usage very high, even if the game is still running at around 60 FPS (as shown in the first example). In the second clip, you can see the uneven, jittery camera movement I mentioned before. Notice how much smoother 60 FPS and 120 FPS look compared to the unlocked side. Also, camera movement at 60 FPS is slightly faster than at 120 FPS. In the third clip, player movement is slower when the frame rate is unlocked. This doesn’t happen all the time, but it shows up often enough to be noticeable. Because of how the Katana Engine behaves, the game is clearly designed around 60 FPS. Running at 120 FPS is possible, but it’s only recommended if your system can maintain that target almost all the time, which isn’t easy to achieve. There’s also an alternative workaround where you select the 60 (locked) option and enable Frame Generation (DLSS or FSR 3), as shown in the last clip. The downside is that DLSS Frame Generation tends to show the same stuttery look as when the frame rate isn’t holding a fixed target, likely due to Reflex keeping the frame rate slightly below target. FSR Frame Generation, on the other hand, looks much smoother and works better here.

BenchmarKing

17,820 views • 4 months ago

Why does price reverse the second you enter? Because you're reacting to micro structure shifts while institutions are still executing the macro trend. Every market operates in 2 ranges simultaneously: 1) External range (macro structure) 2) Internal range (micro structure) Every market is always operating within BOTH ranges simultaneously. 1) External Ranges How do you identify it? Look at the SIZE of the pullbacks. If one pullback is twice the size of the others—that's your external break of structure. What does it tell you? Your overall bias. If the external range is bearish, you should be looking for sells. If it's bullish, you should be looking for buys. The external range doesn't tell you when NOT to trade—it tells you WHAT DIRECTION to trade. 2) Internal Ranges How do you identify it? Look for small breaks of structure that happen WITHIN your external range. These are the tiny pullbacks that barely move price compared to the major swings. What does it tell you? Short-term trading opportunities. You CAN trade internal breaks, but manage your expectations. These aren't trend reversals—they're temporary counter-moves that create pullbacks before price continues with the external trend. The internal range tells you when there's a short-term trade setup, but NOT to expect a full reversal. In the video below, I've explained what happens when you trade internal breaks without identifying the external ranges (and how to solve this): — This is just one concept from my complete trading framework. We also cover how to identify when external structure is actually shifting, the 3 timeframes every trader needs to understand and how to identify discount zones for entry points. Just comment "RANGES" and the full breakdown will automatically be DM'd to you in the next few minutes.

The Trading Geek (Brad Goh)

21,330 views • 5 months ago