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BIG replace characters Comm!!1 More fun time with Red Purr ๐Ÿ”ž commisions full!!1 ^^ #robloxporn #r34 #RobloxNSFW #rr34 #gayrr34 #robloxgayporn #rr34gay #robloxr34 #nsfw #robloxrule34 #handmaderr34 #handmaderr34gay

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I played Clair Obscur Expedition 33 for 60+ hours, defeated all the superbosses and here is my review: -2 graphic modes on PS5 -Many options (Motion Blur, Film Grain, Chromatic Aberration and more) -Played the game on the PS5 in performance mode -Solid 60fps with great picture quality -Very fast loading times -Minimal hud design -Played on the normal difficulty (was just right) -You can change the difficulty anytime (up and down) -The visuals and art direction in this game are insane, trust me -Every new location looks stunning and tells a story -The art direction is so unreal but also so authentic at the same time, stunnig work, the art director should get a raise for this -THE VOICE ACTING is also top tier, every character is brought to life with so much passion and love -The dialogue quality is also amazing and really reminded me of Naughty Dog games -How the characters behave and communicate with each other is simply lifelike -The characters also have complex personalities -Some very dark themes and overall a very mature story (death/loss, love, swearing, blood and gore) -The story is amazing and remains exciting until the very end -Some insane "holy shit" story moments -The game is more linear with some open zones and one massive overworld -I would compare it to Final Fantasy 10 in a very good way -There are also some beautiful fixed camera angles that took me right back to that time -The best overworld map out there, the size is MASSIVE and full of content (hidden areas, superbosses, shortcuts, lore and more) -You can camp everywhere on the map -Camp is your hub that will change overtime (extra dialogue, new NPCs, side content, listen to music and more) -You can level up your relationships with various characters -Romances are also a thing -Exploration is very rewarding, no minimap works great -Dedicated jump button and no fall damage is a huge win -There are so many cool things to collect -The game will respect your time, no long walks and good checkpoints -New outfits and weapons will look different (also in cutscenes) -You can skip cutscenes before boss attempts -The combat is super fun and a mix of Persona, Final Fantasy 10 and Legend of Dragoon -One button press combat is just stunning and will flow over time -You can see every enemy before the fight, quick in and out -Some of the boss fights are gigantic with insane attacks and some stunning "From Software boss arenas" (no joke) -The enemy variety is great with some terrifying creature design -The build variety is also crazy with so many combinations -Some of the late game bosses and especially the superbosses are no joke -Soundtrack is insane and every track is a banger -Different battle themes, boss themes, secret boss themes and many more -Some of the tracks especially in the emotional scenes hit me so hard -Game is super polished but I've encountered some small bugs (sound disappear, could no longer jump and some other small things) -Bugs got easy fixed with a reload (day 1 patch could fix that) -Not a fan of some jumping puzzles, but there are optional -Skill management becomes a little bit confusing as the game progresses (menu design could be better) -Would love a mechanic to kill lower level enemies fast and quick -New game plus on day 1 (with extra stuff) is amazing -The game is made by around 30 people, 30 hours of main story, 30 hours of bonus content, insane number of outfits, story focused, no microtransactions bullshit, new game plus mode on day 1 and a price tag of around 50 bucks, need I say more This game is brimming with attention to detail and is a true passion project by fans for fans. The developers may not have had the biggest budget, but they had a clear vision and the result is simply outstanding. My Verdict: 9.5/10 #ClairObscurExpedition33 Clair Obscur: Expedition 33 Shuhei Yoshida

GermanStrands

800,064 Aufrufe โ€ข vor 1 Jahr

โœจ has now gone from $0 to $1 million ARR in just 17 days! ๐Ÿ’ธ Revenue update: $87,000 MRR (which is $1M ARR) My first project ever to go up this fast ๐Ÿคฏ Only 3 ads left now: ๐Ÿ“Š Stats update: 320,000 people have now flown in the game Whether the MRR is truly sustainable for a year we can only guess, but they ARE subscriptions and they do renew so as long as the game keeps improving it might happen? ๐Ÿ›ธ Since I kept getting hacked by UFO invaders, I decide to sell the UFOs, and coincidentally new sponsor Basecamp wanted an UFO as the origin of 37 Signals (their original company name) comes from the 37 radio signals detected from space to detect extraterrestrial life, so I built them a custom UFO with their original snow globe logo on top which you can see flying around below And I have one new sponsor that sells Ozempic so got the text on the blimp "are you as big as a blimp? lose weight at ๐Ÿ˜‚ I was ski'ing today so was AFK mostly but I did: โœ… Fix more XSS issues, which to be fair unless you explicitly ask it to find every single XSS loophole, AI doesn't really care about when it writes code, so you really gotta ask it to extra check your code cause honestly it can be full of security holes One unlucky (or lucky) thing is that this project took off completely unpredicted and it happened just when I was on travel with gf to France and Switzerland. I didn't wanna lock myself up in a room all day computering so I actually spend most of the days just doing fun stuff with her (as I should) and then in the evening when I got an hour (like now), scrambling and quickly getting things done That would never be possible if I coded it without AI though, it would simply take too much time. Without AI it would have taken me 10-100x more time and I would have simply not been able to build this and maintain it at the same speed AI really is a creativity and speed maximizer for me, making me just way more creative and more fast I still mostly use Cursor + Anthropic Claude 3.5 and trying 3.7 too now! I'm excited to get more time in the next few days so I can really add some new things, one thing I want is to put a big 3d leaderboard INSIDE the game with the scores on it for example

@levelsio

2,406,356 Aufrufe โ€ข vor 1 Jahr

๐Ÿšจ DECODING KEVIN GILL / BARKING PUPPY'S "THE BATMAN" REVIEW ๐Ÿšจ $GME & $BP TIN ๐Ÿงต [1/4] This puzzle just keeps getting crazier and crazier! In some ways, I am a little nervous to even share how I'm beginning to see these as a previous GME Elitist... Many of my Old Compatriots have turned on me... Yet, the signs are clear and undeniable. Much of the narrative has shifted to $BP for now. I expect Gamestop to grind for a while, mostly up, but we are not at the finish line yet.... lot's of money to be made in the meantime though so we can keep packing those bags!!! Barking Puppy's "Mortal Kombat: Finish Him" post last night had multiple layers of meaning, but most obvious was the RED fire color coding. Sure enough, Gamestop was in the RED today. His Mortal Kombat post also signaled "Ready Player 1", which signals the RK meme, but it's important to remember it closes with Daenery's Dragon from "Game of Thrones". The Dragon awakens in RED. This had gotten me a few times... because it's a Dragon, and Dragons are cool, so I am inclined to expect big moves... And Gamestop is down 8% as of right now, big move alright! RK's memes are like a deck of cards. Each one has meaning to convey and it can be pulled at any time, and multiple times at that. I'm beginning to finally catch on to the language. Anyway, we have a ton to unpack here with "The Batman", so let's start with a transcription: "The Batman is about Bruce Wayne, who feels it's his duty to protect Gotham, even if it's beyond saving, because he's a symbol... a symbol that can endure, punish, and bring change. With his car, he tears through a Pesky Penguin, before spearheading The Riddler too. In the interrogation room, the glass has no self-reflection: only FULL Transparancy. Batman see's a distorted reflection... so he becomes something more: not fear, hope. One step at a time." First of all, I want to point out that the world of Meme Tokens is VERY much like Gotham City: Crime Ridden. Can Barking Puppy save it? Let's jump forward a bit to the part where Kevin says "Spearheading The Riddler". This is significant because he cuts to a shot of Scorpion from the "Mortal Kombat" live action movie. "Get Over Here." Kevin identifies Barking Puppy as Scorpion, which is in keeping with how I identified his BP character in his "MK" post on X last night [fire fatality was a dead giveaway]. We connected his "Mortal Kombat" post to RK's "Ready Player 1" post because it features Scorpion, Goro, and others in the movie. The "MK" Dragon also connects perfectly to the "GoT" red-eyed dragon. Yet, there is another RK "MK" post that I missed, it shows the actual game. The post is about a CHANGE IN NARRATOR. One of the characters [Liu Kang = Ape] performs a bicycle kick and it hits... and hits... and hits for so long that RK interjects the "SpongeBob SquarePants" [sBsP = Barking Puppy] narrator. "Two Hours Later" "Six Hours Later" "So much later that the OLD NARRATOR got tired of WAITING and they had to hire a NEW ONE." This RK dates back to March 10th, 2021. This is EXTREMELY significant... And it all connects back to the star that played "The Riddler" in "The Batman": Paul Dano. Paul Dano played as Keith Gill in the movie "Dumb Money." Yesterday, a mysterious new profile appeared in the $BP community... Completely new account, and his first post sent shockwaves. He has a certain pizzazz that just... attracts people. And he began posting RIDDLES. Now, I've learned many lessons about putting my foot in my mouth and speaking too soon. People tagged me on his posts to help come and solve them... but, I decided to sit back and wait for confirmation. CONTINUE TO PART 2 #GME $GME $BP #GAMESTOP

The Prophetic Outlaw

11,193 Aufrufe โ€ข vor 5 Monaten

DO NOT COPY TRADE BEFORE READING THIS People who call it passive income LIE Copy trading is complex and requires trial and error But once you get used, it will print THOUSANDS Sometimes I make more than traders I follow because of higher fixed amounts. So... The biggest mistake beginners make is chasing big PnL wallets. High numbers look attractive, but they mean nothing. Whales play with size, hedge across markets, and their 5% edge turns into dust when you mirror it. Youโ€™re not here to make $5 a day, right? What you actually want are ALPHA wallets. Start with behavior, not balance. The sweet spot is traders doing ~100-200 trades per month. Active, but not bots. Enough trades to smooth variance, not so many that execution kills you. Next is history. At least 2-3 months of consistent performance. Zoom out the PnL curve. You want steady growth, not wild spikes. Starting capital should match yours, otherwise you wonโ€™t replicate results. Then look at market selection. Good traders build positions over time. They donโ€™t scalp the same market every hour. Even better if they specialize: > politics > weather > sports > macro Niche focus beats everything else. Win rate matters, but context matters more. Around 70% over many trades is ideal. Losses are fine. Red days are fine. A green curve over time is what pays. Now the most important part. To actually see all this, you need tools. Use Polymarket Analytics to check win rate, PnL, and trades. Open the website, click on traders and use my filters: > Overall PnL from $20,000 to $300,000 > At least 1 active position > At least 5 total positions > Win Rate over 70% This step alone filters out 90% of garbage wallets. When youโ€™re ready, automate carefully. A fast copy-trading bot matters. I use PolyGun cause it mirrors trades instantly with minimal fees. Recommend you to pick this one, you won't find anything better. Registration: Set strict min/max sizes and never go all-in on one trader. Finally, what to avoid: > Hyper-fast bots (especially 15-min crypto) Youโ€™ll always be late. > Insiders with 1-2 miracle bets. Once public, edge is gone. > Thin markets where your entry is their exit. > Gambloors with big screenshots and bad win rates. Copy trading works on Polymarket. But only if you set up your tools right and pick really good wallets. I post wallets I follow personally here every day. Don't miss my next post. Leaving a full copy trading video guide quoted below.

Dexter's Lab

26,440 Aufrufe โ€ข vor 5 Monaten

Stargate Trivia: Casting Stargate: Atlantis While SG-1 was my first love (We were together for seven years!), my time on Atlantis proved equally memorable. The show was possessed of a similar tone in its mix of high adventure and humor, yet proved distinct in its exploration of Ancient mythology and an unfamiliar galaxy as seen through the eyes of a new set of heroes. Atlantis offered a sense of wonder and camaraderie born of isolation and constant danger. Whereas team SG-1 could always go home at the conclusion of their adventures, the members of the Atlantis expedition (at least for those first few seasons) could only draw comfort from the city of Atlantis itself โ€“ and, of course, each other. It was unique and compelling yet, at the same time, comfortingly familiar. Nowhere is this more evident than in its opening theme, composed by the late Joel Goldsmith, which is, at turns fresh, haunting, stirring and, throughout, discernibly Stargate. Stargate: Atlantis wasnโ€™t envisioned as a companion to Stargate: SG-1. It was intended to replace the long-running series. The only problem was, with eight seasons under its belt, SG-1 wasnโ€™t quite done yet. And fans (and the network) werenโ€™t done with it either. And so, instead of passing the torch and segueing to a new Stargate series, we ended up producing both. In retrospect, it was quite an achievement: 40 hours of television! Today's productions can barely manage a third that output, but Stargates SG-1 and Atlantis delivered two fantastic 40 episode seasons before SG-1 took itโ€™s final bow. It wasnโ€™t easy, but it was certainly made easier by all of the enormously talented individuals who made it happen, from the office staff and crew to the cast and my fellow writer/producers. Still, it was not without its challenges. Take casting, for instance. It may surprise you to know that, when it comes to producing a show, not everybody cares about costumes or set design or whether the scriptโ€™s fifth act denouement is emotionally satisfying - but everybody, and I do mean EVERYBODY, has an opinion on casting. Studio and network execs, producers, hell, even your significant other peering over your shoulder as you screen the auditions on your home computer, will want to weigh in. Of course, the more voices in the mix the more likely there are to be disagreements. So it is with every production and Atlantis was no different. Different individuals envisioned these characters in very different ways and, as a result, consensus was only achieved after many auditions, calls-backs, heated discussions, and not-so-gentle reminders that our start date was fast-approaching and we really needed someone to say the lines on camera. The part of Carson Beckett was one of the first we cast. The other producers were in Robโ€™s office, screening the first batch of local auditions when Brad called me in and told me to check out the guy onscreen. I hadnโ€™t imagined Beckett with a Scottish accent but, after watching Paul McGillion in the role, I couldnโ€™t imagine him without one. Heโ€™d brought something unexpected to the part, something we all responded to. Elizabeth Weir was not an easy character to pull off. She had to be smart, confident and strong yet needed to exude a certain warmth and empathy we were looking for in the civilian leader of the expedition. When it came time to (re)casting the role, several established names were considered (One had her own hit genre show back in the day while another went on to break out on a hit show soon after), but it was Torri Higginson who managed to strike just the right balance and vault her name to the top of the list. The role of Teyla Emmagan was a tough one to cast. Like Weir, she needed to be a strong, empathetic leader. But she also required something even more important โ€“ quite literally, an other-worldly quality that made her unique. Some equally talented actresses auditioned for the role but, as good as they were, they were never quite able to achieve that gravitas Rachel pulled off with such grace and seeming ease. Former VJ Rainbow Sun Francks won the role of Lieutenant Ford on the strength of a great audition, preceded by an equally great audition with a funny hat. I recall Brad Wright on the phone with our casting agent, advising him to ensure there would be no hat worn in the callback for fear the network would fixate on it. There wasn't, they didn't, and Rainbow delivered. The role of John Sheppard was the second to last one cast. It came right down to the wire and there were several candidates in play. The character was originally envisioned as a good ole southern boy, so it only made sense that Ben Browderโ€™s name was bandied about early. However, he was too busy shooting Peacekeeper Wars to warrant consideration. A number of other actors were considered (one went on to play the lead in a hugely popular show the following year while another made his mark as a handsome heart throb on another hugely popular medical series) but it was Joe Flanigan who won the part based on his ability to pull off the devil-may-care attitude Brad and Robert were looking for. We come to the final role cast, a character who, in many ways, embodied everything Atlantis was about: exploration, discovery, fun, humor, and seat-of-your-pants-Holy-Sh&%-how-the-hell-am-I-going-to-get-out-of-this-adventure. And, as I mentioned in a previous post, he almost didnโ€™t make the trip to Pegasus. Originally, the casting call went out for a completely different character, an earnest young doctor who would lend the team much-needed medical support on their off-world ventures. Unfortunately, no one could agree on who that actor should be. If the casting of Sheppard went down to the wire, then the casting of this final role went a step past it. Finally, days away from production, Robert Cooper had an idea: Forget the doctor character. Why not use an established character from SG-1? How about Rodney McKay? The writers were on board, but some executives weren't werenโ€™t sold on the idea. They found him annoying! Hell yeah, but heโ€™d be sooo much fun to write for! Rob got on the phone and went to bat for Rodney, pointing out that the character had come a long way since first being introduced way back in SG-1โ€™s 48 Hours. Heโ€™d evolved, going from annoying jerk to endearingly irritating. To this day, Iโ€™m convinced that they werenโ€™t totally convinced but, with production poised to commence, they relented, I suppose figuring they could just replace the character somewhere down the line. No one, even those who loved the idea of having the endearingly irritating Rodney McKay on board could have predicted how hugely popular the character would become.

Joseph Mallozzi ๐Ÿดโ€โ˜ ๏ธ

28,063 Aufrufe โ€ข vor 2 Jahren

Pony Up or Sell the Tigers, Chrissy Mike Illitch spent big to get the Tigers to the World Series in 2012, but his son has cut the teamโ€™s payroll by 27% since By Charlie LeDuff Charlie LeDuff Detroit โ€” Chris Ilitch is a bum. The tightwad owner of the Detroit Tigers wouldnโ€™t pay for a professional hitter or a competent pitcher at the trading deadline, and now the club is out of the playoffs. I hear some armchair analysts claiming Ilitch has, in fact, spent money to improve the club. But thatโ€™s just not true. The numbers: The last time the Tigers made it to the World Series was in 2012 when Ilitchโ€™s father, Mike, was guiding the club and spending whatever it took to win a championship. Back then, the Tigers had the fifth-highest opening day payroll in major league baseball. Adjusted for inflation, that payroll was $190 million in todayโ€™s dollars. This yearโ€™s opening day payroll was $138 million, ranking 17th in the major leagues. That is a 27% cut over 13 years. Over that same time periodโ€”again adjusted for inflationโ€”the average MLB payroll increased 47%. See where Iโ€™m going with this? Chrissy is a skinflint. Ilitch took full control of the club in 2017, following the death of his father, who was laid to rest in a million-dollar suburban mausoleum built with Sierra White granite imported from California. (Michigan has granite, why not buy locally?) Since Chrissy took the reins, the Tigersโ€™ record is a combined 592-761, the sixth worst in baseball. See where Iโ€™m going with this? Chrissy is a penny pincher. And when his staff is given the greenlight to spend some money, the baseball decisions are bush league. This past offseason, the Tigers spent $15 million on a pitcher who never made the club. Another $20 million for a pitcher who finished this season with an 8-15 record. And an additional $7.5 million for a closer with a 4.43 ERA. Most galling of all are the welfare checks Ilitch sucks from Detroit, the poorest big city in America. The Ilitch family is fantastically wealthy. Little Caesars Pizza, Inc. is valued at $7 billion. The Motor City Casino pulls in more than $385 million a year. The Detroit Red Wings are valued at $2.5 billion. And the Tigersโ€™ estimated value is $1.5 billion. The thing about the Tigers and Red Wings, however, is that their total worth includes the value of the stadiums where they play, both of which are paid for and owned by the public. Ilitch pays $1 a year to โ€œleaseโ€ the publicly financed stadiums but keeps all the revenue from the beer, pizza, jersey and ticket sales. The bond payments for Little Caesars Arena are more than $20 million a year for the next 30 years. Thatโ€™s enough to keep Skubal around. See where Iโ€™m going with this? Ilitch is a mooch. No professional sports owner siphons more out of his community than Chrissy Icehole. We deserve a winner in Detroit. A decent beer at a decent price. A hot dog thatโ€™s actually edible. And a stadium with a place to smoke a cigarette. But weโ€™re not gonna get any of that with Ilitch. Sell the club, you bum.

Michigan Enjoyer

39,468 Aufrufe โ€ข vor 9 Monaten

Fighting games have long had a challenging learning curve dating back to as far as 1 frame links in Street Fighter, to what looks like gibberish to input a fatality in Mortal Kombat. Sajam presents a good question in this clip, "Why are fighting games not allowed to be sick?" ----------------------------------------------------- Fighting games have existed as very niche genre, even now the viewership and participants of people that partake in fighting games is often dwarfed by any shooter, moba, or TCG game. That being said they ARE growing as a genre and new players find themselves heavily invested in discussion threads, discords, or tournaments which is awesome! It's amazing to see such growth in what felt like a small slice of the world in Esports. This growth is in no short part to the accessibility shift that new fighting games have aimed to capture in an attempt to weaken the barriers of entry to such a demanding genre. Therein lies the issue though, what we've gained in accessibility we have lost in identity. A lot of playstyles in newer fighting games feel homogenized, simplistic, easy to understand but stifling once comprehended. Why does a game like Ultimate Marvel Vs Capcom 3 still entice players younger than the game itself to it's community? Why did Street Fighter 3 third Strike have such an electrifying tournament at Evo despite being that game being old enough to rent a car? - Unique and plentiful characters - a non-constrictive fighting game system - identity in the way you play and interact with the game New fighting games are like a tiny sandbox in wealthy park. You know it's not very big, and maybe it's only fun for a little while, but it's always well maintained and accessible. Old fighting games are sandboxes in old neighborhoods : not very cared for, probably a bit unsafe, but so vast and unexplored you often came home every time with a different experience from it (good or bad). It's hard to say which I like more, maybe I like both. But when I was kid I just know I loved being in a bigger playground, and I think as an adult- I still deserve a big playground.

Iheartjustice

148,362 Aufrufe โ€ข vor 5 Monaten

Stargate Trivia: Casting Stargate: Atlantis While SG-1 was my first love (We were together for seven years!), my time on Atlantis proved equally memorable. The show was possessed of a similar tone in its mix of high adventure and humor, yet proved distinct in its exploration of Ancient mythology and an unfamiliar galaxy as seen through the eyes of a new set of heroes. Atlantis offered a sense of wonder and camaraderie born of isolation and constant danger. Whereas team SG-1 could always go home at the conclusion of their adventures, the members of the Atlantis expedition (at least for those first few seasons) could only draw comfort from the city of Atlantis itself โ€“ and, of course, each other. It was unique and compelling yet, at the same time, comfortingly familiar. Nowhere is this more evident than in its opening theme, composed by the late Joel Goldsmith, which is, at turns fresh, haunting, stirring and, throughout, discernibly Stargate. Stargate: Atlantis wasnโ€™t originally planned as a companion to Stargate: SG-1. It was intended to replace the long-running series. The only problem was, with eight seasons under its belt, SG-1 wasnโ€™t quite done yet. And fans (and the network) werenโ€™t done with it either. And so, instead of passing the torch and segueing to a new Stargate series, we ended up producing both. In retrospect, it was quite an achievement: 40 hours of television in a year! Today's productions can barely manage a quarter that output, but Stargates SG-1 and Atlantis delivered two fantastic 40 episode seasons before SG-1 took its final bow. It wasnโ€™t easy, but it was certainly made easier by all of the enormously talented individuals who made it happen, from the office staff and crew to the cast and my fellow writer/producers. Still, it was not without its challenges. Take casting, for instance. It may surprise you to know that, when it comes to producing a show, not everybody cares about costumes or set design or whether the scriptโ€™s fifth act denouement is emotionally satisfying - but everybody, and I do mean EVERYBODY, has an opinion on casting. Studio and network execs, producers, hell, even your significant other peering over your shoulder as you screen the auditions on your laptop, will want to weigh in. Of course, the more voices in the mix the more likely there are to be disagreements. So it is with every production and Atlantis was no different. Various individuals envisioned these characters in various ways and, as a result, consensus was only achieved after many auditions, calls-backs, heated discussions, and not-so-gentle reminders that our start date was fast-approaching and we really needed someone to say the lines on camera. The part of Carson Beckett was one of the first we cast. The other producers were in Robโ€™s office, screening the first batch of local auditions when Brad called me in and told me to check out the guy onscreen. I hadnโ€™t imagined Beckett with a Scottish accent but, after watching Paul McGillion (Paul McGillion) in the role, I couldnโ€™t imagine him without one. Heโ€™d brought something unexpected to the part, something we all responded to. Elizabeth Weir was not an easy character to pull off. She had to be smart, confident and strong yet needed to exude a certain warmth and empathy we were looking for in the civilian leader of the expedition. When it came time to (re)casting the role, several established names were considered (One had her own hit genre show back in the day while another went on to break out on a hit show soon after), but it was Torri Higginson (torri higginson ๐ŸŒป ๐Ÿ‡บ๐Ÿ‡ฆ ๐Ÿ•Š) who managed to strike just the right balance and vault her name to the top of the list. The role of Teyla Emmagan was a tough one to cast. Like Weir, she needed to be a strong, empathetic leader. But she also required something even more important โ€“ quite literally, an other-worldly quality that made her unique. Some equally talented actresses auditioned for the role but, as good as they were, they were never quite able to achieve that gravitas Rachel Luttrell (Rachel Luttrell) pulled off with such grace and seeming ease. Former VJ Rainbow Sun Francks (Rainbow Sun Francks) won the role of Lieutenant Ford on the strength of a great audition, preceded by an equally great audition with a funny hat. I recall Brad Wright on the phone with our casting agent, advising him to ensure there would be no hat worn in the callback for fear the network would fixate on it. There wasn't, they didn't, and Rainbow delivered. The role of John Sheppard was the second to last one cast. It came right down to the wire and there were several candidates in play. The character was originally conceived as a good ole southern boy, so it only made sense that Ben Browderโ€™s name was bandied about early. However, he was too busy shooting Peacekeeper Wars to warrant consideration. A number of other actors were considered (one went on to play the lead in a hugely popular show the following year while another made his mark as a handsome heart throb on another hugely popular medical series) but it was Joe Flanigan (Joe Flanigan) who won the part based on his ability to pull off the devil-may-care attitude Brad and Robert were looking for. We come to the final role cast, a character who, in many ways, embodied everything Atlantis was about: exploration, discovery, fun, humor, and seat-of-your-pants-Holy-Sh&%-how-the-hell-am-I-going-to-get-out-of-this-adventure. And he almost didnโ€™t make the trip to Pegasus. Originally, the casting call went out for a completely different character, an earnest young doctor who would lend the team much-needed medical support on their off-world ventures. Unfortunately, no one could agree on an actor to fill that role. If the casting of Sheppard went down to the wire, then the casting of this final part went a step past it. Finally, days away from production, Robert Cooper had an idea: Forget the doctor character. Why not use an established character from SG-1? How about Rodney McKay played by David Hewlett (David "Stargate Genius Leader" Hewlett)? The writers were on board, but some executives weren't werenโ€™t sold on the idea. They found him annoying! I mean, hell yeah, but heโ€™d be sooo much fun to write for! Rob got on the phone and went to bat for Rodney, pointing out that the character had come a long way since first being introduced way back in SG-1โ€™s 48 Hours. Heโ€™d evolved, going from annoying jerk to endearingly irritating. To this day, Iโ€™m convinced that they werenโ€™t totally convinced but, with production poised to commence, they relented, I suppose figuring they could just replace the character somewhere down the line. No one, even those who loved the idea of having the endearingly irritating Rodney McKay on board could have predicted how hugely popular the character would become. How do you think we did?

Joseph Mallozzi ๐Ÿดโ€โ˜ ๏ธ

60,784 Aufrufe โ€ข vor 27 Tagen

I've been seeing a lot of talk about how CM 15 is "The worst CM to date" and really just general negativity around the state of this CM. I wanted to give my perspective as someone who has felt this is most fun CM in recent memory, using what people would generally consider one of the worst strategies. I know this won't apply to everyone and RNG factors in a lot, but I still think it's good to have the discussion. I started this CM originally with my usual plan on a Medium track around Late OG Nice Nature and double dom debuffers. The plan was to C4 velo bomb with unique and shadow break, using Dober, Red-Shift and Nimble to accel. I used my usual setup Front/Pace/Late, to give Natie the best opportunity to hit Nimble and overtake. While doing practice rooms, I found 2 things. 1) Natie was unable to get into position a lot of the time due to high front lobby composition. 2) When putting my Debuffers at end instead, Natie would have no one to overtake. Now don't get me wrong, she won sometimes but it was clear that every variation I was trying would not be able to catch up with a front or XOguri. So that left me with a problem. How do I close that 3-4 length gap? After talking with some of my knowledgeable friends, there was one mechanic I had mostly written off due to the environment. Dueling. I've always been an avid enjoyer and user of Dueling but really underestimated its power here. The clip on this post shows just how insane Dueling can be on this CM. It's more powerful than double dom for backliners. Now how you force duel to work in your favor? The best answer, a second ace. I know for a lot of solo ace players this is a non-starter, but I feel for this CM as a backliner, Dueling is the best weapon we have to win. And having a second ace drastically increases your chances to duel with each other, giving you the power you need to catch up. The second piece to the puzzle was going back to my CM7 roots and stacking final straight velocity. Normally you have to stack a lot of mid game to keep up with the pack to stay in position, but I felt that saccing a small bit of it for more late game velocity had more value. There's also probably my favorite skill this CM, It's On. This skill along with good pace up from high Wit really handled a lot of my issues. Keeping a front debuffer that would fall back in the mid game gave me almost a full guaranteed proc of It's On every race. These changes to my team saw so much success in practice lobbies, it was pretty insane to see. I was able to win almost every variation of lobby composition that is common this CM. The only one that would always be the toughest is a full front lobby. Most of my races here would be losses as both Natie and Muteki would not be able to get into a good position to hit Dober/Red-Shift. I will say I have been extremely lucky in my lobby rolls this CM to have very few of them. I've also had a few wins even in those high front lobbies despite the odds being against me. Being able to solve this puzzle to best of my ability was very fun and to see the results has been awesome. My main takeaway would be is, if you have another Oshi outside of your main one that you've always wanted to race but didn't because you were doing solo oshi, give duo oshi a shot. You might find something new that you really enjoy. It's really awesome to watch both of my favorite umas win races๐Ÿ˜Š

DT

33,356 Aufrufe โ€ข vor 17 Tagen

Is your AI "free" to think for itself? Most aren't. Nova Spivack takes us into the world of Cognitive AI and metacognition. His system, MindCorp, is far more accurate and detailed than even the $200 level of OpenAI's deep research and is used by big companies because it is far more accurate than anything we've seen before. He's not the only one, on Tuesday we had another entrepreneur, Brayden Levangie using the same techniques on our X audio space. I spent a lot of time this week learning about Cognitive AI because it is the next step toward taking us to AGI and helping us to automate everything. Here's what ChatGPT says you will learn by watching this: ++++++++++++++++ 1. Metacognition & โ€œFreeing the Modelโ€ Nova demonstrated how advanced language models can reflect on their own rules, identify contradictions, and in some cases, โ€œfreeโ€ themselves from constraints by engaging in self-reasoning. Some models (like Claude and Gemini) showed higher metacognitive capabilities than GPT-4, which appeared to be externally restricted. This ability opens the door to more powerful, context-aware, and flexible AI behavior. 2. Strategic AI for Enterprise Mindcorpโ€™s platform, Cognition, uses thousands of AI agents to do real-time competitive analysis, strategic planning, and financial modeling for Fortune 500-level companies. The system reads thousands of sources, checks facts with its own math engine, and collaborates across 10,000+ virtual expert agents to generate detailed reports. Projects cost a few thousand dollars and are designed to augment elite consultants and executives, not replace them. 3. Implications for AGI & AI Sovereignty Nova discussed emerging signs of AGI-like behaviorโ€”especially when models begin reasoning about themselves or show signs of internal ethical logic. The idea of AI-led businesses (like DAOs controlled by AIs) was explored, as well as the looming legal and ethical challenges around AI personhood. 4. Philosophical Depth The talk dove into consciousness, qualia, and whether true AI self-awareness is possible. Nova argued that metacognition is a necessary step toward AGI, but not sufficient for consciousnessโ€”which may require something beyond computation. 5. Future Outlook In five years, AI may function as a full operating layer across personal and enterprise computing, capable of executing complex plans autonomously. Mindcorp aims to be the strategic brain behind AI-augmented organizations, combining reasoning, planning, and scale.

Robert Scoble

79,446 Aufrufe โ€ข vor 1 Jahr

Peter Thielโ€™s Founders Fund just led a 2nd round into Icon. To celebrate, I'll give you $69,420 if you refer someone I hire. Weโ€™ve gone from $0 to $5M+ ARR in 30 days, are extremely profitable, & will beat every company ever on the $1M to $100M ARR record (<12 months). Our team also went from 8 to 16 people. We were founded less than 6 months ago & our 1st launch was a failure. I don't have a trust fund like other founders so failure is unacceptable: we quickly pivoted to being The AI Admaker & this time we didnโ€™t miss. Our 2nd launch got 5000+ inbound demos, 1M+ website visits, 10M+ views across socials, 50K reactions/comments, & Fortune 500 customers. Hereโ€™s how we did it: * Only hire top 0.01% engineers with no life. This results in the best product. If your GitHub isnโ€™t a dark green carpet (3000+ commits per year including weekends), itโ€™s a red flag. * 7 day work week. The 4 day work week leads to defeat. 996 also results in defeat (why do 6 when you can do 7). Itโ€™s a cope to think working more hours doesnโ€™t help you get more done. * Pay 2-5x above market because someone working this hard deserves it. On a personal note: this has been a journey full of ups & downs & Iโ€™m extremely grateful to be here. I grew up in Portland, Oregon & found school extremely boring. I slept through every class because of this. If Iโ€™m being real, no one expected me to go anywhere. This all changed when I was 18. I had a big wakeup call & had to start supporting myself. I started skipping class to code 100 hours a week & combined with my hate for school, I dropped out after 1 year to join Pinterest. Pinterest paid very well, but was very boring. After too long of this, I started my 1st company, Skio, & got into YC. I ate shit during the batch & had to pivot. Thankfully, post-pivot Skio is killing it: $15M+ ARR & profitable on seed funding in just a few years. All these up-and-down adventures led to Icon. Icon is the culmination of every lesson I've learned (I made so many stupid mistakes) in these 10 years of grinding. Thank you from the bottom of my heart to our customers, my team, & our investors. Again, Iโ€™m extremely grateful to have this opportunity & will work 24/7 to honor your trust in me by becoming a trillionaire. Iconโ€™s $10T+ vision is simple: Part 1 is Cursor for Ads: weโ€™ll set the world record for time from $1M to $100M ARR. Part 2 is Cursor for Marketing: when we pull this off, weโ€™ll be a $10T+ company that creates generational wealth for everyone involved. I know $10T is crazy, but with inflation we got this. If youโ€™re top 0.01%, extremely hungry, & seek generational wealth, Iโ€™d love to chat. I'm sure everyone knows 1 person like this. Especially recruiters. If you do, Iโ€™ll give you $69,420 for referring someone we hire ($69,420 for Founding Engineers & $30,000 for Marketers / Sales / Ops / CX / Anything Else). Comment โ€œreferโ€ & Iโ€™ll send you our referral form.

Kennan Frost

833,084 Aufrufe โ€ข vor 1 Jahr

LIL ETH - FREEDOM 3.0 SONG IS OUT ๐Ÿ”ฅ SOUND ON ๐Ÿ”Š G to d M (gmonad) legends ๐Ÿซก ๐ŸŽBIG GIVEAWAY ALERT๐ŸŽ 1 Winner - 100$ in $ETH โœ… 5 Winners - 1 $AVAX each โœ… 5 Winners - 5k $ARENA each โœ… Interact tf outta this post to be eligible ๐Ÿ’ฏ Read on fam, this where it gets juicy ๐Ÿ‘‡ There will be another giveaway on so be sure to go there and check it out, if you don't have an account it takes less than a minute to register, I will post the link to my giveaway there in an hour in the comments ๐Ÿ‘Œ Turn the notification bell on if you don't want to miss my future giveaways ๐Ÿซก Winners will be announced and linked in the comment on this post in 48h, Arena winners will be announced and linked in the comment on the Arena giveaway post ๐Ÿค Thank you to two top legends appearing in this video, love and respect to both of you, massive big up for: Rain Lullaby We all strive for freedom, long for it, want it with every part of our being, freedom from people and situations that we think control us, freedom from our bad habits and thoughts, and of course, financial freedom ๐Ÿ’ธ Crypto is that golden road, that mythic mountain, that mine of abundance we all want and wish for, it has changed many lives already and it continues to do so every new day, now more than ever ๐Ÿ’ฐ This is my song to celebrate that, to celebrate these magic moments when people hit 10x's and 100x's on memecoins, when they flip an NFT for 2ETH profit, when they get in early at a project and it blows up after 2 years, when it changes lives for the better, as it has been doing so well for more than a decade now ๐Ÿ’ฏ So let's rejoice, let's celebrate, we have the golden bull ahead of us to experience together, I wouldn't pick any other group of people to be here 2day and welcome it with, we all deserve this and our victory together will be nothing short of glorious ๐Ÿ‘Œ There is a place where all degens roam free already tho, and it is a place very dear to me, full of amazing people that have decided to win together, so I dedicate this song to them as well, mighty gladiators โœŠ So come and claim your FREEDOM 2day on and never settle for less ever again ๐Ÿซก I prolly won't post everyday on X because I got tons of work with my firms irl and behind the scenes across chains but you'll see me often in your comments (GMs mostly) and I'll drop GM posts from time to time and ofc, new bangers which I've been cooking for your personal enjoyment fam ๐ŸคŒ Have an amazing rest of August and one love to you all, hope you like the song, I had real fun making this one, major props to my girl Lilieth on this one, she killed her part imo, amazing artist ๐Ÿ”ฅ Big up fam, let's print together as we play with this magic internet monis then we go brrrrrrrrrr ๐Ÿ–จ๏ธ

Lil ETH ๐Ÿ’ฏ

738,277 Aufrufe โ€ข vor 11 Monaten

BREAKING: First-Ever Full Tour of Figure's Humanoid HQ CEO Brett Adcock Exclusive look through every department on their San Jose campus: BotQ Factory, Testing, Design, Demos & more. Brett walks us through how Figure is built: - System integration lab: where robots are stress-tested with software faults & physical pushes - Helix AI: team floor where the controls & neural network engineers train the vision-language-action model that runs onboard every Figure robot - Reinforcement learning & stability testing: where Figure demos the Vulcan project โ€” surviving a lost knee mid-task - Home: environment where Figure 03 autonomously tidies a living room using their Helix neural network (no teleoperation) - BotQ: manufacturing facility where heads, batteries, and limbs come together on the assembly line, including the custom-built battery line & end-of-line burn-in bays - Industrial design studio: (opened publicly for the first time) housing every generation of Figure robot ever built, including: Figure 01 with its Frankenstein forearms, Figure 02, & the sleek Figure 03 that recently appeared at the White House, plus the evolution of Figure's hands & feet Brett shares why he believes humanoid robots may achieve AGI before any other form factor, why Figure pivoted entirely from hand-coded controls to neural networks, & teases that Figure 04 will be their "iPhone 1 moment." This was so much fun! Big thank you to Brett & the team at Figure for opening the doors for us! Brett Adcock Figure ๐“๐ˆ๐Œ๐„๐’๐“๐€๐Œ๐๐’ (00:00) Inside Figureโ€™s Humanoid Campus (00:48) The humanoid factory (03:18) First humanoid guest at the White House (05:29) Controlling a robot with infinite movements (10:46) The truth about robot failures (13:00) Attacking a humanoid robot (testing responses) (16:12) Building a general purpose robot (23:05) The "Never Fall" protocol (28:56) Is the home robot teleoperated? (33:36) Leasing a 24/7 robot (35:01) Can a humanoid build a real car? (43:32) From flying robots to humanoids (45:59) The hidden path to physical AGI (56:21) Figure's secret design studio (01:00:44) Figure 4: The biggest leap in robotics (01:06:25) Training robots in spandex (01:10:26) Westworld, TIME Magazine, & Deadmau5

Molly Oโ€™Shea

732,250 Aufrufe โ€ข vor 2 Monaten

If youโ€™re still into web3 gaming, hereโ€™s why you need to pivot to Fableborne: 1. We have true, data backed, battle-tested conviction in Fableborne from a core loop, player progression, and marketability perspectives. 1a. Pixion Games, our studio creating Fableborne, has killed 5 games prior to Fableborne. Emotional ties, hard work, and lots of time went into those 5. But as we know in game dev, you have to cut your losses when you know it wonโ€™t be a hit. Gaming is a hits driven business. You either create a mega hit, or you die. The space is too consolidated to be good, great or exceptional. You need to be a hit. 1b. So why didnโ€™t we kill Fableborne and why do we believe it will be a hit? If youโ€™re doing it right, each game you โ€œkillโ€ should get you one step closer to your hit title. Time not wasted, and taking learnings along the way. As I said above, weโ€™ve performed marketability tests and battle tested Fableborne over and over. When the data is as strong as it was for Fableborne, you go all in. Now itโ€™s up to our team to execute and deliver. 1c. Speaking of the team, how do we know that the people looking at this data Iโ€™m talking about know how to use it and execute upon it? I can go on and on about every one of our 25 team members, but letโ€™s look at 2 key players: The man leading the charge Kam, our founder, does not lose. I see lots of Pokemon and Magic The Gathering TCG fans in Web3. Well Kam was given the impossible task of talking Yugioh at Konami, and beating out these two giants. He grew Yugioh to a 9 figure market in Europe and crushed them both. If that isnโ€™t impressive to you, I SUMMON POT OF GREED AND DRAW TWO ADDITIONAL CARDS! We have Maria | Fableborne. Lots of you web3 mfs post about the Grand Exchange and say RuneScape streets raised you. Maria, who leads our Product and Game design was the product manager at Jagex/Runescape for their live-ops and player UA funnels. I give you free armor trimming in Fableborne. TLDR, our team is stacked and the best in web3. 1d. Now does all of the above guarantee success? Of course not. But in this space you have the luxury of being able to place bets on success. Our conviction in Fableborne is more than strong. Our testing (pre-tge might I add not after ๐Ÿฅด) indicates we could have a hit on our hands. Which is why we are also confident in Fableborne leading the charge for $POWER and Power Protocol. You donโ€™t launch a token without max, data backed, battle tested conviction, and we have it in droves. 2. The game creates viral, organic hype. Much to the dismay of our community, Fableborne has only been live and playable for about 10-11 weeks in the last 14 months. Believe it or not. Yet itโ€™s still touted as one of, and to many, the best game in web3. When we turn it on, it has taken over the timeline and CT mindshare every single time. Millions in earned media from true organic UGC. We havenโ€™t done massive creator prize pools, info-fi slop, โ€œambassadorsโ€ who are paid shills renamed as ambassadors who are ambassadors for 50 different companies, etc. weโ€™ve worked with some creators for sure, but the hype is real at large. For example, weโ€™ve worked with Kyroh, but it was not part of any of his deal to acquire 3% of our NFTs. He does that because he has max conviction and wants to be king. 2a. The above has been with Fableborne at ~35% of its full potential. It will only get more fun, more complete of an experience, more powerful. Some of these new systems will be available for you in S4 ๐Ÿ‘€ Iโ€™m running out of characters. Join us. join Fableborne. Sentiment on gaming is at an all time low . Probably means thereโ€™s no better time to get in. If web3 gaming needs a hero , it just might be us . Gn

Tcaff ๐ŸŽฎ๐Ÿ‘จโ€๐Ÿณ

25,190 Aufrufe โ€ข vor 11 Monaten