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Biggest lesson from OpenClaw is that a good teammate doesn't start from scratch everytime you check in. They remember what was decided, what's still open, and proactively help you. Today we launched heartbeats in Codex: automations that maintain context inside a single thread over time. Instead of each run...

119,552 görüntüleme • 5 ay önce •via X (Twitter)

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Three months ago, Codex was trash for knowledge work. Now it's my daily driver. I use it for writing, recruiting, deep engineering work, and everything in between. It even keeps me at inbox 0. I chatted with Every 🧱's head of growth Austin Austin Tedesco on Every 🧱's AI & I about what changed, and why he now spends 80% of his working time in the Codex desktop app too. We get into: - How Codex went from making Austin feel like an idiot to being the place he goes to get stuff done, including complex tasks like writing go-to-market plans using existing material from Slack, Notion, and meeting transcripts. - Why the Codex’s desktop app, which is faster and more reliable than Claude Desktop/Cowork, is the real differentiator. - How I source candidates with Codex by having it identify career arcs, not keywords—my go-to move is identifying organizations likely to teach the skills Every needs for a role, and then find candidates from that pool who have since gone on to work in AI. This is a must-watch for anyone who's wondering whether it’s finally time to give Codex a try. Watch below! Timestamps How Codex went from a tool for senior engineers to a daily driver for knowledge work: 00:00:57 How Claude Code proved that a great coding agent works for any knowledge work: 00:02:42 Austin's switch to Codex: 00:07:24 How Austin set up Codex with folders, keys, and reviewer agents: 00:13:48 Using Codex to brainstorm automations across Gmail, Slack, and Notion: 00:18:24 How Austin manages the human review step when Codex is drafting communications: 00:22:42 Using Codex to build specialized agents inspired by product executive Claire Vo: 00:28:54 Synthesizing meeting transcripts and Slack threads into a go-to-market plan: 00:31:09 Building a live KPI tracker in Notion that agents can read: 00:40:15 Using Codex for recruiting: 00:44:54

Dan Shipper 📧

55,561 görüntüleme • 4 ay önce

OpenAI member of product staff Alexander Embiricos describes the evolution of "Lord Bottleneck," an internal Codex loop developed by a single staff member that ultimately ended up creating a tight feedback and improvement loop for new user experiences: "This person on the growth team needed to figure out what experiments to run. And they needed to write code to run the experiment. Then they needed to analyze the experiment." "They started using Codex for each separate thing. So they had it run a bunch of analyses, interrogate the data, talk to Codex about the data. Then they would pick an experiment, and ask Codex to write the code. Then they would run the experiment, then ask Codex what the results of the experiment were. Then they would produce a deck." "All steps they were doing individually. They didn't start by saying, 'I'm going to automate this entire thing,' because that's hard and scary. They just started with using Codex to accelerate themselves." "Then, they started connecting all these things together into a giant skill. And one day, they just said [to Codex], 'Why don't you do this every morning?'" "They gave it a name: 'Lord Bottleneck.' Because it's solving the bottlenecks of friction for new users." "Now, every morning, Lord Bottleneck evaluates past experiments, looks at data, proposes some [new] experiments, and offers to the team to run the experiments. The team picks [what experiments to do]. Then Lord Bottleneck is like, 'Ok cool. Here's some code or whatever config that needs to be done,' runs the experiment, and they go and do the same loop the next day." "It's really serious value. I forget the numbers, but it's produced significant company value automatically through Codex."

TBPN

82,804 görüntüleme • 4 ay önce

Codex has become a real game engine... If you take the time to make it become one. You can do EVERYTHING in it. And I think I've cracked the perfect custom UX? I'd like to show you how I use it. See video below 4 steps: - Create a custom tool you need, like one to generate new buildings that matches you game art direction - Ask Codex to open this tool in a worktree (important) - Attach the browser view of your tool in the Thread - Use pinned thread to have easy access to the tool And there you go: you have what I call a "codex-augmented" tool, which it's incredibly powerful because - the tool will speed up your development immensely AND also: - you can improve the tool as you use it with codex For example, let's say I want to add a new button to my 3D building gen tool so I can generate a thumbnail of the 3D building. - I click on "Building Lab" - I prompt Codex "add a button to generate thumbnails" - I have my new button - I can use the tool right away in the pinned Thread You can then use the /yeet skill to commit, push and create a PR with the changes you made to your tool. I have tools for everything - To manage my tasks in Linear - To do content / social media / steam marketing - To localize the game in 9 languages - To manage sounds, musics and voice lines - To generate and fine tune buildings - To create and animate procedural zombies - To tweak environnement/decor and map design - To manage my analytics - To simulate late game perf I'll be honest it's incredibly powerful and easy!

Nicolas Zullo

79,848 görüntüleme • 1 ay önce

Another blow to Anthropic! They spent months building what's now fully open-source. Anthropic recently put Claude inside Slack, where you can tag it in a channel. It reads the thread, breaks the task into steps, and posts the result back. The problem is that it only runs Claude and only in the channels Anthropic supports. Running your own agent there is harder. The reasoning, tool calls, and state management are mostly handled by the framework. Connecting that agent to a messaging platform is not. Moreover, each platform has a different integration: - Slack renders messages with Block Kit - Teams uses Adaptive Cards - and each has its own SDK, auth flow, and delivery model. If an agent needs to run on three platforms, one must write three separate integrations against the same agent logic. That overhead explains why most custom agents never get deployed to Slack, and why the ones that do are usually a single vendor's hosted assistant. The alternative is to keep the agent in one place and add a per-platform adapter that translates its output into each platform's native format. The agent is written once, and each channel requires just another output target instead of a separate build. CopilotKit open-sourced this full implementation in the Channels SDK. Essentially, any agent that implements AG-UI can run in a messaging platform in a few lines of code, like Slack, Teams, Discord, WhatsApp, and many more. Because the agent runs inside the thread, it has that conversation's context, so it can summarize the discussion, open a ticket, or route to the right person. It works with any backend, so LangGraph, CrewAI, Mastra, Google ADK, or a plain HTTP agent can connect through an existing endpoint. The same message can render as a Block Kit in Slack and as Adaptive Cards in Teams. In practice, the model and orchestration stay the same; it requires no migration or rewrite. It also handles human-in-the-loop approvals, persistence, and transcripts that carry state across platforms, so a thread started in Teams can continue in Slack. CopilotKit is open-source, and AG-UI is supported across every major agent framework, including LangGraph, CrewAI, Mastra, and Google ADK. Here's the repo: (don't forget to star it ⭐) The agent running in Slack no longer has to be a vendor's. It can be the one you already built. The video below shows this in action. Thanks to CopilotKit for working with me on this launch.

Akshay 🚀

243,930 görüntüleme • 1 ay önce

🚨 OpenAI just launched Codex, a brand-new autonomous coding agent that can build features and fix bugs on its own. We’ve been using it Every 📧 for a few days, and I’m impressed. I invited Alexander Embiricos (ben davies), a member of the product staff responsible for Codex, to demo Codex and talk about it live on a special edition of AI & I: What Codex is and how it works Codex is designed to be used by senior engineers—it performs coding tasks like adding features or fixing bugs autonomously. It's built to allow you to start many sessions at once, so you can have multiple agents working in parallel. Codex is built to have "taste" OpenAI trained Codex to have the taste of a senior software engineer. It knows how big codebases work, how to write a good PR, and uses clean, minimal code. Why an “abundance mindset” is best for interacting with agents Codex is designed to allow users to delegate many tasks at once without getting caught up in the details. This lets you point an abundance of agents at a specific task like a difficult bug—it’s worth it even if only one of them succeeds. How OpenAI is thinking about agents Codex is one piece of a unified super-assistant OpenAI wants to eventually build—an agent that helps users easily get things done by selecting the right tools for them behind the scenes. OpenAI’s vision for the future of programming In the future developers will probably spend less time writing routine code and more time guiding agents, reviewing their work, and making strategy decisions. Programming will become more social, letting teams easily delegate multiple tasks at once, allowing people to focus on ideas and collaboration instead of routine coding. Watch below!

Dan Shipper 📧

145,487 görüntüleme • 1 yıl önce