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Black Ops 6 Aim Assist Nerf vs MW III 🧐 Pt 1. Rotational Aim Assist - Hipfire. Tested in detail to determine the effective range of the BO6 nerf: (Will update this thread as I test more 🧵) 1/

866,136 次观看 • 1 年前 •via X (Twitter)

10 条评论

hecksmith 的头像
hecksmith1 年前

If you're just after the graph, here! 2/

hecksmith 的头像
hecksmith1 年前

Pt 1.1 - Quick Confirmation that the "Point Blank Nerf" is in Warzone with Season 1: The Rotational AA reduction checks out at first glance 👍

hecksmith 的头像
hecksmith1 年前

Pt 1.2 - BO6 vs Warzone - Within Nerf Range (2m, 4m) (More accurate confirmation of the above nerf being present in Warzone since the integration/Season 1).

hecksmith 的头像
hecksmith1 年前

Pt 2 - PC vs Console (PS4) Quick updated comparison - previous version was MWII & this is a popular request.

dysen 的头像
dysen1 年前

the 5m aim assist was so horrible in mw. i genuinely love this particular change as a controller player. that being said, i feel like the aim assist border around players is horrible in bo6. it feels like there is an invisible rectangle that extends much farther than the hitbox

hecksmith 的头像
hecksmith1 年前

That's what people call the "aim assist bubble" and afaik (tested a bunch of old CODs) it has always been like that :)

Super Dirty 的头像
Super Dirty1 年前

Here's the percent differences for the data: Percent differences: 1 meter: 100% 1.5 meters: 76.92% 2 meters: 60.87% 2.5 meters: 50% 3 meters: 42.62% 3.5 meters: 30.51% 4 meters: 24.56% 4.5 meters: 13.79% 5 meters: 10.53% 5.5 meters: 7.143% 6 meters: 3.63% 6.5 meters: 0% 7.5 meters: 0% 10 meters: 0% 15 meters: 0% 18 meters: 0%

hecksmith 的头像
hecksmith1 年前

🙌 I want to add some analysis incl. percentage changed specifically to highlight "what's perceivable/significant". My thought was "% changed" probably makes more sense, because that'd be "the change from what we knew before" vs "% diff" that uses an avg ...

Pablo Rojas 的头像
Pablo Rojas1 年前

is this a setting because I swear I am getting absolutely no assist!

aGGi 的头像
aGGi1 年前

Hot take but with 0 input on the right stick, there should be extremely minimal or no RAA at all.

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