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Blender - Cascadeur Realtime bridge Avaialble at: Tested with the following armatures: - Cascy - Mixamo - CC5 #cascadeur #b3d
11,406 просмотров • 11 дней назад •via X (Twitter)
Комментарии: 15

Bravo ! Congratulations :)

Thanks, it was a lot of work, and even after that, received a report of a bug where the cascadeur script wasnt working, just finished fixing that. (my mistake 😊) Coding is a rollercoaster. 😅

Thank you!

I hope its useful 🙌

Nice, now Mixamo could be a good bridge

Mixamo was the first test I've done (there is no way to make a tool that is not compatible with mixamo 😊) , luckly it was transparent after making it work for Cascy, but CC5 on the other side, was very difficult.

I'll give it a test

Oh nice.

@bluesquidmagpie Very very tasty dude 🤘

@bluesquidmagpie Thanks 😀 after reading the "tasty" I instantly thought of eating. now I'm hungry 😊.

can you test on rigify and autorig pro bro?

Its already available for free on github or on my patreon. Give it a try, maybe it can work, I didnt test for rigify.

That's amazing! Is it a two way bridge? So can I import my blender animation into cascadeur, apply the physics and get it back to blender?

Thanks... Currently its more a bridge to get the animation from cascadeur to blender. For blender to cascadeur the current version sends only a poses. I'm not sure if it will be viable to send the full animtion with the current method, because it takes a coup´le of seconds to send a single frame, to send a full animation might take too long. But My original thought wa to really send the full animation. Gotta try in the future. But, you can import the animation in your character directly via cascadeur and do the fine tunnings using the my addon. that might be a nice way to do with the current version.

Smooth workflow! 🔥
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Inbetweening doesn't work perfectly for action moves, but with the right pose and a "combat"-type setting, it can produce pretty good results #Cascadeur #3danimation #gamedev #indiedev
Eugene Dyabin
12,710 просмотров • 1 год назад
