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Blender's boolean is wild! #b3d
9 条评论

Alex.Andr1 年前
works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦1 年前
😭

AFX1 年前
Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸1 年前
Not sure I understood what you meant by "inverting the cutout"?

Chumito1 年前
THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸1 年前
Yes it is! Here's the simulation setup 👀

Gryher1 年前
So smooth

Sighryl 🤡1 年前
v cool! how'd you get the normal to look so good??

Elcid V.1 年前
can I use it to model scraping poop?
