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Blender's boolean is wild! #b3d

52,824 次观看 • 1 年前 •via X (Twitter)

9 条评论

Alex.Andr 的头像
Alex.Andr1 年前

works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦ 的头像
Alessandro ✦1 年前

😭

AFX 的头像
AFX1 年前

Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸 的头像
Ilyasse L 🔸1 年前

Not sure I understood what you meant by "inverting the cutout"?

Chumito 的头像
Chumito1 年前

THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸 的头像
Ilyasse L 🔸1 年前

Yes it is! Here's the simulation setup 👀

Gryher 的头像
Gryher1 年前

So smooth

Sighryl 🤡 的头像
Sighryl 🤡1 年前

v cool! how'd you get the normal to look so good??

Elcid V. 的头像
Elcid V.1 年前

can I use it to model scraping poop?

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