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Geometry nodes mesh contour lines without using mesh boolean, and with good performance #b3d #geometrynodes #blender3d
71,810 views • 3 years ago •via X (Twitter)
10 Comments

higgsas3 years ago
Replaced Mesh Section node with Mesh Contours node

higgsas3 years ago
Comparing to using boolean, it can be up to 100 times faster depending on the mesh

higgsas3 years ago
The documentation

AFX3 years ago
Would it be possible to do contour lines along two axis?

higgsas3 years ago
Currently only possible by using two nodes, but the lines will not intersect. I think is possible to do it with the intersections but it will be pretty complicated to implement

The Walking Mirror of Time @ ꒒꒐ꃳꌅꁲꌅꐔ ꊿꊯ ꀷꌅꑀꁲꂵꈜ3 years ago
Did you just.... Makes 3D printing more easy???

OAM13 years ago
Sweet! could only achieve it with boolean, your method looks way faster🤩

The Dev Punk3 years ago
Would be so useful for making terrain maps in 2D!

Kidmograph3 years ago
Wow! Amazing

AnimeWeeb先輩3 years ago
Would this be a way to make something like a hologram effect
