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Blender's boolean is wild! #b3d
52,824 Aufrufe • vor 1 Jahr •via X (Twitter)
9 Kommentare

Alex.Andrvor 1 Jahr
works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦vor 1 Jahr
😭

AFXvor 1 Jahr
Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸vor 1 Jahr
Not sure I understood what you meant by "inverting the cutout"?

Chumitovor 1 Jahr
THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸vor 1 Jahr
Yes it is! Here's the simulation setup 👀

Gryhervor 1 Jahr
So smooth

Sighryl 🤡vor 1 Jahr
v cool! how'd you get the normal to look so good??

Elcid V.vor 1 Jahr
can I use it to model scraping poop?
