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Blender's boolean is wild! #b3d

52,824 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von Alex.Andr
Alex.Andrvor 1 Jahr

works fine with new sdf boolean blender-4.5.0-alpha

Profilbild von Alessandro ✦
Alessandro ✦vor 1 Jahr

😭

Profilbild von AFX
AFXvor 1 Jahr

Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Profilbild von Ilyasse L 🔸
Ilyasse L 🔸vor 1 Jahr

Not sure I understood what you meant by "inverting the cutout"?

Profilbild von Chumito
Chumitovor 1 Jahr

THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Profilbild von Ilyasse L 🔸
Ilyasse L 🔸vor 1 Jahr

Yes it is! Here's the simulation setup 👀

Profilbild von Gryher
Gryhervor 1 Jahr

So smooth

Profilbild von Sighryl 🤡
Sighryl 🤡vor 1 Jahr

v cool! how'd you get the normal to look so good??

Profilbild von Elcid V.
Elcid V.vor 1 Jahr

can I use it to model scraping poop?

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