Loading video...
Video Failed to Load
Blender's boolean is wild! #b3d
52,824 views • 1 year ago •via X (Twitter)
9 Comments

Alex.Andr1 year ago
works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦1 year ago
😭

AFX1 year ago
Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸1 year ago
Not sure I understood what you meant by "inverting the cutout"?

Chumito1 year ago
THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸1 year ago
Yes it is! Here's the simulation setup 👀

Gryher1 year ago
So smooth

Sighryl 🤡1 year ago
v cool! how'd you get the normal to look so good??

Elcid V.1 year ago
can I use it to model scraping poop?
