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Blender's boolean is wild! #b3d

52,824 views • 1 year ago •via X (Twitter)

9 Comments

Alex.Andr's profile picture
Alex.Andr1 year ago

works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦'s profile picture
Alessandro ✦1 year ago

😭

AFX's profile picture
AFX1 year ago

Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸's profile picture
Ilyasse L 🔸1 year ago

Not sure I understood what you meant by "inverting the cutout"?

Chumito's profile picture
Chumito1 year ago

THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸's profile picture
Ilyasse L 🔸1 year ago

Yes it is! Here's the simulation setup 👀

Gryher's profile picture
Gryher1 year ago

So smooth

Sighryl 🤡's profile picture
Sighryl 🤡1 year ago

v cool! how'd you get the normal to look so good??

Elcid V.'s profile picture
Elcid V.1 year ago

can I use it to model scraping poop?

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