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Blender's boolean is wild! #b3d
52,824 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

Alex.Andr1 год назад
works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦1 год назад
😭

AFX1 год назад
Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸1 год назад
Not sure I understood what you meant by "inverting the cutout"?

Chumito1 год назад
THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸1 год назад
Yes it is! Here's the simulation setup 👀

Gryher1 год назад
So smooth

Sighryl 🤡1 год назад
v cool! how'd you get the normal to look so good??

Elcid V.1 год назад
can I use it to model scraping poop?
