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Blender's boolean is wild! #b3d
52,824 görüntüleme • 1 yıl önce •via X (Twitter)
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Alex.Andr1 yıl önce
works fine with new sdf boolean blender-4.5.0-alpha

Alessandro ✦1 yıl önce
😭

AFX1 yıl önce
Have you ever tried inverting the cutout, low poly it and then use that as the cutter so that in return you don't have to use high vertex counts

Ilyasse L 🔸1 yıl önce
Not sure I understood what you meant by "inverting the cutout"?

Chumito1 yıl önce
THAT'S SO COOOOOLL How does the cubemantain the bool cut after the sphere moving tho? :OOO

Ilyasse L 🔸1 yıl önce
Yes it is! Here's the simulation setup 👀

Gryher1 yıl önce
So smooth

Sighryl 🤡1 yıl önce
v cool! how'd you get the normal to look so good??

Elcid V.1 yıl önce
can I use it to model scraping poop?
