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#boneDynamicsNode v0.5.0新機能の カプセル衝突判定で髪を揺らしてみた #lilirig #mGear
97,070 Aufrufe • vor 2 Monaten •via X (Twitter)
5 Kommentare

GACCHIvor 2 Monaten
boneDynamicsNode 0.5.0

GACCHIvor 2 Monaten
璃々 mgearリグ

ปลัดห์ แจ่มห์จรัว์ส🪷vor 2 Monaten
Can export it to Unreal Engine and use it? I mean, after baking the animation.

GACCHIvor 2 Monaten
Of course, that's possible. After cleanup, the data is no different from having animation applied directly to the rig's controllers.

ปลัดห์ แจ่มห์จรัว์ส🪷vor 2 Monaten
Thanks mate! I really like this tool it's very helpful.

