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Boston Dynamics collaborated with NVIDIA to demonstrate DextrAH-RGB, a workflow for dexterous grasping from stereo RGB input. The end-to-end policy for Atlas robot, trained entirely in NVIDIA Isaac Lab, transfers zero-shot from simulation to the real robot.

79,743 просмотров • 1 год назад •via X (Twitter)

Комментарии: 6

Фото профиля The Humanoid Hub
The Humanoid Hub1 год назад

Trains a fabric-guided teacher policy with RL in simulation, then distills it into a stereo-RGB student policy via an imitation learning framework for zero-shot grasping on novel objects. Technical blog:

Фото профиля The Information
The Information1 год назад

Meta AI researchers are fretting over the threat of Chinese AI, whose quality caught American firms, including OpenAI, by surprise.

Фото профиля Reborn
Reborn1 год назад

NVIDIA’s Isaac platform has quietly become one of the most comprehensive robotics dev stack out there.

Фото профиля KecksbeLit
KecksbeLit1 год назад

i would love to see an uncut version of like 20 minutes to see where we rly are this video has a lot of cuts in it still amazing though

Фото профиля Cornelius Ong
Cornelius Ong1 год назад

Yo that's so sickkk

Фото профиля ChatableApps
ChatableApps1 год назад

So basically, we’re one step closer to having robots that can steal our snacks without us noticing? 🍕🤖

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Trained a humanoid entirely in a 3D scan of the office. Zero real-world fine-tuning. It just walked in and worked. RL needs hundreds of thousands of attempts, and real robots can't afford to crash. A misjudged gap or a glass door collision breaks hardware and costs hours resetting. So you train in a sim. But sim policies usually train on randomized, untextured geometry; depth is easy to fake. The robot learns structure, not the real world: no materials, no lighting, no idea what anything actually is. RGB cameras carry all of that but training RGB policies in generic fake worlds won’t generalize to the real world. Niantic Spatial 🌎 Scaniverse reconstructs your scan of the real deployment site. One 360° camera walkthrough → photorealistic 3D Gaussian splat at metric scale → collision mesh pulled from the same reconstruction, so vision and physics match exactly. Drops straight into NVIDIA Isaac Sim/Lab, no manual conversion. Flexion simulation-first approach then seamlessly enables the training of RGB-only nav policies inside that reconstruction. With added domain randomization + large image encoders for robustness, this deploys straight to hardware. No real-world fine-tuning. Deployment: months of on-site adaptation → days. Tune into the NVIDIA livestream on 12 August to hear how these companies are closing the sim2real gap: NVIDIA Robotics ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

116,936 просмотров • 3 дней назад