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🤖BrainCo unveils the all-new Revo 2 Bionic Dexterous Hand! Ultra-bionic design, lightweight at 383g, compact size of 160*76mm, enabling dexterous manipulation for embodied intelligence! #DexterousHand #NewRelease

50,156 views • 1 year ago •via X (Twitter)

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🎙️ Excited to introduce one of my favorite projects from the past year: TeleDexter, from the BIGAI dexterity team. It’s a stable, human-level dexterous teleoperation system and a suite of autonomous policies trained with it. Pen spinning, complex in-hand reorientation, and long-horizon tool use—once seen as the holy grail of manipulation—are now unlocked. 🧵👇 The hardware is already here; we have some incredible high-DoF robotic hands. The bottleneck? The controller. Most current systems are stuck in "quasi-static" grasping mode. Meanwhile, dynamic in-hand dexterity has remained severely limited. 🧠 To unlock the massive capabilities of human-like hands, we need to build an excellent "cerebellum" for dexterous hands. TeleDexter solves this with a novel co-tracking approach: it simultaneously tracks both human hand kinematics and object states, beautifully bridging the gap between human intent and robotic control. In order to train a better co-tracking policy that works robustly in the real world, we designed : (1) a hybrid reward design that combines consecutive goal reaching and dense tracking, (2) an action masking strategy during training that enhances sim2real performance, (3) a dexterous curriculum for learning the long-horizon interactions. Each design is inspired by numerous trials and countless real-world experiments. We’ve synthesized all the system details, engineering challenges, and core insights into our latest post. If you're interested in the future of dexterous manipulation, grab a coffee and check it out (9-min read): If you have more time, check out the paper:

Siyuan Huang

12,746 views • 2 months ago