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🚨 Breaking News: The Slimline Commodore 64C Ultimate is coming! The Commodore 64C Ultimate in BASIC Beige is now available for pre-order at USD $299.99. Special offer: Buy 1 and get 10% off the second unit. Pre-order now and save an extra $10 here: This is an authentic recreation...

31,961 views • 3 months ago •via X (Twitter)

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5 Facts you didn't want to know about Alien Breed for the Commodore Amiga Alien Breed (1991) is a landmark Amiga title that defined Team17’s early style: tense, atmospheric, and brutally addictive. It was perfect for co-op gaming with mates. Programmed by Andreas Tadic and Peter Tuleby, with graphics by Rico Holmes and iconic music by Allister Brimble. 1. Top-down run-and-gun sci-fi shooter heavily inspired by Aliens: You (and a friend in co-op) explore an infested space station, blasting xenomorph-like aliens (I originally thought they were aliens) while managing limited ammo and health. It mixes fast arcade action with tense resource management. 2. Team17’s breakthrough hit: This was only their second game, after Full Contact, and their first full-price release. It put the UK developer and publisher on the map, before they became famous for the Worms series. 3. Extremely well-received on Amiga: Launched to critical acclaim, with many magazines scoring it 85–91% (CVG 91%, Zero 91%, CU Amiga 90%, Amiga Action 87%). It was usually praised for its smooth multi-directional scrolling, atmosphere, co-op play, and technical excellence on the Amiga. 4. Infamously difficult: The original game was notoriously tough and short, with only six levels. Because of this, Team17 later released Alien Breed Special Edition 92, with rebalanced difficulty, extra levels, and various fixes. In my opinion, it’s a much more enjoyable game. 5. No official Commodore 64 version: it was developed primarily for the Amiga, and the Commodore 64 never got a conversion :( Would you have played it? I would have big time! Still one of the best top-down shooters ever made on the Amiga. Who else remembers the panic when the ammo ran low and the aliens kept coming?

Commodore Computer Museum 🕹

13,291 views • 2 months ago

Today, Stern Pinball, Inc., revealed Metallica Remastered – a technologically advanced version of one of Stern Pinball’s greatest hits. Metallica Pinball was originally released in 2013 and is one of the most successful and beloved pinball games ever. Metallica Remastered has elevated the game to the modern era with gameplay, electronics, and presentation improvements. Metallica Remastered pinball games are available now in Premium and Limited Edition (LE) models, along with a full line of accessories available at launch. Metallica Remastered is updated with a full-color LCD display featuring all-new animations and live concert video footage. Stern’s modern Spike 2 electronics will power the gameplay experience. Fans will enjoy expanded gameplay and improved presentation with 22 songs (8 more than the original) and expanded gameplay rules. Cabinet improvements include an Expression Lighting system and 2 all-new art packages by Metallica artist Rhys Cooper. Players will experience the same great flow from the original Metallica playfield layout with geometry and mechanical improvements, new versions of gameplay toys, updated mechanical devices, and new UV lighting effects. Since forming in 1981, Metallica has become one of the most influential and popular bands in musical history. Through their groundbreaking music, electrifying live performances, and a cultural impact that has extended beyond music, Metallica has garnered a massive global following of dedicated fans. Their critical acclaim and influence match the Hall of Fame band’s commercial success in the world of rock music and pinball. Stern Pinball has ensured that extra care and attention to detail has gone into every facet of Metallica Remastered while respecting the timeless classic game created by pinball legends John Borg and Lyman F. Sheats, Jr. The design team, led again by John Borg and software engineer Raymond Davidson, has created a modern version of the original masterpiece. John Borg’s classic playfield architecture has been enhanced with three all-new sculptures: Sparky, the Hammer, new RGB-illuminated Skulls, and a new Metallica logo spell-out on the back panel. Dramatic UV lighting effects have been implemented throughout the playfield and on Sparky, and the game includes numerous quality and durability refinements. The iconic Lyman Sheats rule set has been carefully enhanced to add two new game modes based on Metallica’s two most recent albums, last year’s Grammy-winning 72 Seasons and 2016’s Hardwired…to Self-Destruct, as well as a new “Blackened” Wizard Mode. The Metallica Remastered software also includes numerous refinements throughout and an enhanced illuminated insert array to support the new game rules while preserving the classic gameplay feel from the original. Metallica Remastered features an entirely new suite of presentation elements, including all video content and animations, new sound effects, and over 1,000 new speech calls that include callouts by the band. Eight new Metallica songs have been seamlessly integrated into the game and include new supporting animations, movies, and HD-quality live concert footage selected by the band. The Expression Lighting system for the cabinet and speakers comes standard with the Limited Edition version and is available as an accessory upgrade for Premium models.

Stern Pinball

50,447 views • 1 year ago

North & South on the Amiga – One of the most charming 16-bit takes on the Civil War! Infogrames brought the humor of the Belgian comic Les Tuniques Bleues to life in this 1989 Commodore Amiga classic. Pick the Union or Confederacy, conquer territory across the USA map, manage railroads for income, and dive into hilarious arcade-style battles. Pure strategy mixed with cartoon action! Here are 5 interesting facts about the Amiga version: 1. The game is directly based on the long-running Belgian comic series Les Tuniques Bleues by Raoul Cauvin and Willy Lambil. It keeps the light-hearted, satirical tone instead of a serious war sim, complete with cartoonish characters and animations. 2. Released in 1989 by Infogrames for Amiga and Atari ST. It was the original version, developed in-house with stunning colourful graphics, sampled sound effects, and a memorable soundtrack by Charles Callet that includes funny national anthem parodies depending on the language chosen. 3. Five languages supported right from the start: English, French, German, Spanish, and Italian. The menu has fun hidden touches, like clicking on the photographer's backside for a funny reaction. 4. Strategy meets arcade perfectly – move armies on the map to capture states, then switch to real-time mini-games when attacking forts (dodge cannon fire and plant dynamite) or trains (race along the tracks). Army battles let you command infantry, cavalry, and artillery with side-view chaos. 5. Excellent two-player support with hotseat or simultaneous play. The game is fast-paced, accessible, and sessions usually last 15-30 minutes, making it perfect for quick matches or long rivalries. A true Amiga classic that still holds up for its humour, presentation, and addictive blend of strategy and action. Who’s played it – North or South side?

Commodore Computer Museum 🕹

19,517 views • 4 months ago

The second edition of the Swordplay #SuperCoach Classic & Draft season guide is coming! Pre-order your copy today at the link below! The Swordplay 2026 #SuperCoach Preseason Guide is available for pre-order until Saturday February 21st 2026, when the guide will be released! If you pre-order, we will be providing the entire team by team preview to you with early access, from February 15th 2026, after which you will get access to the full guide on release date. For just $20, this 300 page+ season guide looks into each AFL team in detail, supplemented with discussions on popular players, as well as predictions for the top scorers on each line. Strategy wise, the Swordplay team along with an all star cast of content creators delves into how to pick the best starting team, ramifications of the new rules, tips for picking the best Captain weekly, breakout candidates and mid-price mayhem and a fixture analysis. At the end of this season guide, you will find a list of SuperCoach lingo which we as content creators use weekly, suitable for all levels of SuperCoach experience, new or seasoned. We also tap into the knowledge of 2024 SuperCoach winner Akashi (Joven May), the SCodFather (The SCodfather) as well as other creators you are most likely to be familiar with from Fantasy Take TV📺, The Coaches Panel, The Centre Bounce, Pig Mentality, Footy Mailbag, SuperCoach Edge, Steven Smith - SDS SuperCoach, Swiz26 and more! Developed by SuperCoach experts, this guide is suited for each level of SuperCoach player, whether this is your first season, a returning player looking for a personal best rank, or an experienced player looking for a top 1k finish. Here is a video outlining the guide, including a special offer for anyone wanting to advertise a business/venture within our Season Guide! You don't want to miss out! Use our promo code “SWORDPLAY” for 10% off your pre-order copy! Janath Fernando Rossco SuperCoach with DR Spillsy

Third Man Up

12,452 views • 6 months ago

[New Xbox Controller Review] #ad Special thanks to Qrdgame_offcial for supplying me with a review unit of their Ferrox M5 Xbox & PC Controller QRD Ferrox M5 The QRD Ferrox M5 is a Wireless Xbox One–style gamepad with a transparent design. Since it targets Xbox One natively, it works automatically on PC and Xbox Series S/X. The included 2.4Ghz USB Dongle also supports Switch and Android with the right adapter (USB C), but I was not able to test those in time for this review. A Wireless Xbox Controller The QRD FERROX M5 comes in a familiar Xbox layout with Hall Effect joysticks, RGB rings around the sticks, and a magnetic & detachable clear shell that shows the internals. The controller feels very similar to a standard Xbox pad in terms of shape and size, but it’s slightly lighter at compared to the usual Xbox controller weight. The lighter weight makes it easier to hold for longer sessions without hand fatigue. The D-Pad is surprisingly good at dialing special moves feels as solid and responsive as the official Xbox controller, and that’s impressive at a lower price point. I spent a few days trying out the Mortal Kombat Legacy Kollection exclusively using this controller and I did not notice any difference at all. Capabilities From what I’ve tested, the controller performs extremely well for action games, fighting games, and shooters. The Hall Effect joysticks offer smooth movement and precise control with no drift issues. The D-Pad uses micro switches, so every input is tactile and accurate. The back triggers support an adaptive “trigger stop” mode, which shortens the travel distance for faster reaction time in FPS games or quicker blocks in Fighting Games. You also get 4 back macro buttons, turbo mode, and adjustable joystick sensitivity with deadzone options. Vibration strength and RGB lighting modes are also customizable. What can it do The FERROX M5 includes an 800mAh battery that lasts around 8 hours of gameplay. It only uses the 2.4Ghz wireless connection, not Bluetooth, so it always requires the included USB Dongle. The good thing is once you sync it with your Xbox or PC, you don’t need to sync it again—it carries over between both devices automatically. The 2.4G connection is stable and low latency, and the controller has a 3.5mm headphone jack for audio and mic support. It also features a quick calibration system to keep sticks and triggers accurate over time. The overall grip and shape feel close to the official Xbox controller, comfortable for long gaming sessions, and the transparent shell gives it a distinct look. Areas of improvement I initially had trouble charging the controller while playing because connecting it to the Xbox via USB would disable all inputs, making it unusable in wired mode. But luckily QRD Support helped and provided me with an updat - I had to connect it to a PC, download the firmware tool from QRD’s website, and update the controller manually. After installing the new firmware, the controller can now charge while being used normally on Xbox, so the issue is fully resolved. The Xbox button also behaves differently on Xbox, where the single press acts like hold and the hold acts like single press; this issue doesn’t appear on PC. Syncing with the dongle took a few attempts on both Xbox and PC, but once paired, it never needed syncing again. The wireless mode is strictly 2.4G with no Bluetooth support, so it cannot connect without the dongle, though the benefit is that one pairing works across both Xbox and PC. Final Summary ✅ Hall Effect Joystick ✅ Lights in the dark ✅ Good D-Pad for input dialing ✅ Light Controller ❌ First sync can be annoying on PC ❌ No bluetooth for phone usage - Dongle is necessary ❌ Needs an update for the Xbox Wired issues which require a PC The Controller is available on Amazon for $59.99, and will be part of the Black Friday Deals on their official website for even more discount! Amazon Link Website Link

thethiny 🐰🍉

16,864 views • 8 months ago

XBOX Gen-10 details: • Microsoft's next-generation Xbox (Gen-10) is the company's most ambitious and risky gaming platform, built as a Windows 11 gaming PC with a TV-optimized, console-like interface. • It supports full backward compatibility for all Xbox One, Series X|S, and legacy games, plus any Windows 11 PC titles. • Users can exit the Xbox interface to full Windows for tasks like streaming, coding, or music production, akin to Steam Deck's Linux mode. • Core hardware features an AMD semi-custom SoC codenamed “Magnus.” • AMD CEO Lisa Su: “Development of Microsoft's next-gen Xbox featuring an AMD semi-custom SoC is progressing well to support a launch in 2027.” • 2027 launch is a "best-case scenario"; Microsoft insiders are surprised by Su's timeline, pending Windows 11 polish. • Xbox President Sarah Bond confirmed a multi-year Xbox-AMD partnership for hardware and backward compatibility. • Xbox and Windows teams collaborate for a seamless, console-like OS experience atop Windows 11. • Supports multiple storefronts: Xbox Store, Steam, and Epic Games Store, with ports to PS and Switch 2. • The "Xbox Everywhere" strategy offers hardware choices via OEM partners like ASUS (Xbox Ally preview). • OEMs (ASUS, Lenovo, and Razer) to offer a range of Xbox-branded devices at different price/performance points. • Microsoft plans its own first-party Xbox handheld in the future. • NPU-powered features like auto-generated gameplay highlight clips, testing on Xbox Ally X, and rollout in March 2026. • Emphasizes cross-play, cross-saves, and cross-purchasing via Xbox Play Anywhere to grow the industry. • First-party games ported to Steam, PlayStation, and Nintendo Switch 2. • Easier developer publishing tools; major updates at GDC 2026. • Polished software experience is critical; current Ally handhelds highlight Windows issues to fix. • Epic Games Store and Steam are expected to be part of the next Xbox’s multi-store openness, alongside Xbox’s own store. • Price is uncertain (due to tariffs and costs; OEMs for affordability), but the next Xbox may skew more premium (~$1,000)—while lower-end options may persist via partners. Also, Series S support will be extended. • Echoes the original Xbox vision of Windows in the living room; Surface-like premium ecosystem strategy. via: Windows Central Jez

Idle Sloth

69,919 views • 5 months ago

🎉 41 years ago today — July 23, 1985 — Commodore launched the Amiga 1000 at Lincoln Center in New York City and completely changed personal computing. Restored and presented in 1080p HD In front of a star-studded audience, Andy Warhol live-painted Debbie Harry (Blondie) on stage using the Amiga, proving this machine was something special. This wasn’t just another computer — it was the birth of multimedia computing. ✅ True preemptive multitasking ✅ Up to 4096 colors & advanced custom graphics chips ✅ 4-channel stereo sampled sound ✅ Years ahead of Apple, IBM, and Atari The Amiga 1000 brought professional-level graphics, sound, and creativity into people’s homes for the first time. Did you own an Amiga? Timestamps: 0:00 - Launch Event Musical Intro 0:51 - Introduction by Bob Truckenbrode, Vice President of Marketing for Commodore 1:17 - Presentation by Bob Pariseau, Head of Software Engineering for Amiga 1:50 - Amiga 1000's Workbench & Features 2:25 - Textcraft Amiga's Wordprocessor 2:58 - The Amiga's 4096 Colours and Graphics 4:00 - Moving graphics on the Amiga 1000 5:31 - Amiga's Amazing Sound Abilities 6:40 - Amiga's Smoke on the Water 6:53 - The Amiga Talks 7:40 - Animation on the Amiga 9:17 - IBM Emulation 11:24 - Boing Ball "Follow the Ball" demo 11:41 - Bob Pariseau's outro 12:02 - Andy Warhol & Deborah Harry (Blondie) 12:57 - Andy Paints Blondie with Propaint on the Amiga 13:44 - Bob Truckenbrode's Outro 14:19 - Final demo Animated Ballerina and world famous Gelsey Kirkland If you love retro computing, don’t forget to LIKE 👍 and FOLLOW for more classic tech history! #Amiga #Amiga1000 #Commodore

Commodore Computer Museum 🕹

17,295 views • 9 days ago

I love the Arcade1Up Official cabinets that Trista has given me the last couple years. Yes, you can run free emulators on almost any device, but having the games running in a cabinet with arcade controls is a much better experience, even though it is just a packaged emulator. I was pretty decent back in the day, but after playing these for a while, I got farther than young-John ever did. Recently I played an original Joust machine at Cidercade and on my second game, I blew away my previous best score at home — 158k! The subtle control latency of the emulated experience versus the real thing matters! I measured the press-to-flap latency at home, and it looks like about 80ms. It isn’t blatantly obvious, but it shows up in the game feel and control error rate. I know there is a hard core community around emulator optimization, and with high refresh rate monitors it is possible to get objectively lower latency than the original CRT based hardware, but there is no reason the popular consumer versions can’t get most of the way there. This is probably just a matter of backing up a triple buffered swap chain or extra layers of image scaling / UI compositor getting in the way. Phase sync to the last quarter or so of the video interval and swap to the actual display should cut that latency in half. Doing the bit plane graphics and scaling directly to /dev/fb0 with software would be a guaranteed low latency path if you can get vsync timing. Trivia: The real Joust, and all the classic Williams games, didn’t even page flip, they just drew straight to the frame buffer, paying attention to the scan time.

John Carmack

61,855 views • 1 year ago

Halloween The Game Gets an Extended Preview During Sony's State of Play! Release date announced! COMING SEPTEMBER 8th, 2026! Step into the chilling world of John Carpenter’s genre-defining film, now transformed into a suspenseful one-versus-many stealth horror experience. Put on the iconic mask to become the ultimate slasher, Michael Myers, stalking and executing the citizens of Haddonfield one by one, or striving to thwart Michael Myers’ plans as Civilians determined to save the unaware townsfolk before it’s too late. Stick to the shadows as Civilians, seeking out Haddonfield residents to warn them and searching for a way to contact the authorities. As Michael Myers, give them a reason to fear the dark and cut the phone lines to prevent the police from ruining his favorite holiday. Whether playing solo in story mode, against bots offline, or facing others in online multiplayer, each mode rewards stealth, strategy, and skillful play. Staying true to the original film, IllFonic masterfully recreates the eerie atmosphere of Haddonfield across multiple maps and authentic locations. With a haunting ambience and score inspired by the legendary movie, Halloween brings the terror home in a new experience that will keep both old and new generations looking over their shoulders. “We are very excited to have partnered up with the great team at IllFonic to finally bring the definitive digital version of Halloween and Michael Myers to video game fans everywhere,” said Malek Akkad, President of Compass International Pictures, Inc. Halloween will unleash Michael Myers onto Xbox Series X|S, PlayStation 5, and PC via Steam and the Epic Games Store in 2026. Website: WISHLIST AT YOUR PREFERRED STORE FRONT - XBOX, PLAYSTATION, STEAM, and the EPIC GAMES STORE. Sign up for The Halloween Portal, the premier destination for fans featuring breaking news, exclusive content, and much more. #halloweenportal #michaelmyers #halloweenmovies #Halloweenmovie #thenighthecamehome #Halloween1978 #halloween

HalloweenMovies™

28,833 views • 10 months ago