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Brow Wrinkles test + Bone deformations Many thanks for SD nodes

20,857 views • 1 year ago •via X (Twitter)

10 Comments

Lebnene Li's profile picture
Lebnene Li1 year ago

@OG_SDWAN Are the wrinkles all done using geometry? Or is there some texture magic/displacement behind the scenes? I'm not experienced at all in this, but the deformations look too good to be supported a by a relatively low poly mesh.

A$AP BERG's profile picture
A$AP BERG1 year ago

@OG_SDWAN Extras normal+diffuse maps that were probably baked from sculpts

American Stories Network's profile picture
American Stories Network1 year ago

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Stuff Man's profile picture
Stuff Man1 year ago

@OG_SDWAN Inspiring Boss 💪🏾

azam's profile picture
azam1 year ago

@OG_SDWAN Foda! Quero brincar com isso!

Vali's profile picture
Vali1 year ago

@OG_SDWAN Can't say in words totally speech less about how much good the rig is

A$AP BERG's profile picture
A$AP BERG1 year ago

@OG_SDWAN Thank you! Still far from done but I think is getting there

Nesferatu 3D - COMMISSIONS OPEN's profile picture
Nesferatu 3D - COMMISSIONS OPEN1 year ago

@OG_SDWAN Insane versatility. I've never been able to rig a face with this level of realism and flexibility. Nice work!

A$AP BERG's profile picture
A$AP BERG1 year ago

@OG_SDWAN thank you!

big magnet's profile picture
big magnet1 year ago

@OG_SDWAN Bone driven faces look so much more alive than fully shape basedn rigs. So much more pleasant to view. Very nice work.

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