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Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮
22,824 views • 1 year ago •via X (Twitter)
19 Comments

If you want to get started with fluid sims, I highly recommend this article by @hector_arellano : Pure gold 🙌🏻

this is so pretty

Thanks☺️

Impressive! 🔥

Thank you😊

Amazing !

next generation Apple Magic Fluid ™️! Three.js or pure WebGPU?

Thanks☺️ It is a custom engine built on top of pure webGPU✨

Very sparkly, very cool 😎

Thanks ☺️✨

Awesome 🙌

Thanks☺️

Thank you so much for sharing!!

🫶🏻🫶🏻

Tssssss🙌

Mesmerizing 😍👏🏻👏🏻

Thanks 😊

ooOo, we're doing much more boring graphics, but @SecureRender designed to support every surface being a shader (so rather than using 'border-radius' you actually just compose shaders together instead) we haven't done WebGPU yet, open to a X spaces cast?

I'm interested in photon mapping GI
