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Built a sparkling zero-gravity fluid sim in #WebGPU using PBF, marching cubes, and photon mapping for real-time caustics ✨🌊🔮
19 条评论

Carolina Aiazzi1 年前
If you want to get started with fluid sims, I highly recommend this article by @hector_arellano : Pure gold 🙌🏻

jacob6 个月前
this is so pretty

Carolina Aiazzi6 个月前
Thanks☺️

holtsetio1 年前
Impressive! 🔥

Carolina Aiazzi4 个月前
Thank you😊

Esther Booker1 年前
Amazing !

Ask Jentoft1 年前
next generation Apple Magic Fluid ™️! Three.js or pure WebGPU?

Carolina Aiazzi4 个月前
Thanks☺️ It is a custom engine built on top of pure webGPU✨

• 𝗕1𝗧𝗕0𝗬 •1 年前
Very sparkly, very cool 😎

Carolina Aiazzi4 个月前
Thanks ☺️✨

⛩️421 年前
Awesome 🙌

Carolina Aiazzi4 个月前
Thanks☺️

jeantimex1 年前
Thank you so much for sharing!!

Carolina Aiazzi4 个月前
🫶🏻🫶🏻

Nestor Rios Garcia1 年前
Tssssss🙌

Anderson Mancini1 年前
Mesmerizing 😍👏🏻👏🏻

Carolina Aiazzi1 年前
Thanks 😊

Mars (parody)1 年前
ooOo, we're doing much more boring graphics, but @SecureRender designed to support every surface being a shader (so rather than using 'border-radius' you actually just compose shaders together instead) we haven't done WebGPU yet, open to a X spaces cast?

تطوير الالعاب 🧬 Ludology1 年前
I'm interested in photon mapping GI
