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Built an MCP that lets Claude talk directly to Unity. It helps you create entire games from a single prompt! Here’s a demo of me creating a “Mario clone” game with one prompt. 👇

369,481 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

Try it out yourself!

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

p.s. this is still very much in progress. Happy to hear your suggestions and accept PRs!

Page to Pixel Publishing profil fotoğrafı
Page to Pixel Publishing2 yıl önce

Boost, surf, and weave your way through The Art of Flight, an arcade game about flying multiple ships at the same time. With solo, local co-op, and a leaderboard, there are tons of ways to play. Wishlist on Steam today!

Alix Ollivier is Building Balloon Bats! profil fotoğrafı
Alix Ollivier is Building Balloon Bats!1 yıl önce

Insane! Once you can pull data from the console/game tab, and have it understand the flaws in its programming, it's basically a Unity agent.

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

yes, that's next in the priority list!

JaimeOrtega.eth profil fotoğrafı
JaimeOrtega.eth1 yıl önce

I shared this in the Unity Discord and devs got so mad at me 😭 I just want people to see what’s possible now in case they find it helpful 😔

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

they're gonna be so mad when they learn that I made the whole thing in about 4 hours this morning 😅

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

thanks for the inspiration/kick in the pants 😉

Andrade profil fotoğrafı
Andrade1 yıl önce

Do you have any MCP tutorials?

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

Not at the moment. This is the first one I've built

EBellumat ᯅ profil fotoğrafı
EBellumat ᯅ1 yıl önce

Do something better, make the AI write the YAML for the scene directly. This will talk straight to the engine instead of manipulating the UI.

Justin P Barnett profil fotoğrafı
Justin P Barnett1 yıl önce

Oh there's no ui clicking. Just using Unity's built in editor api

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