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Built an MCP that lets Claude talk directly to Unity. It helps you create entire games from a single prompt! Here’s a demo of me creating a “Mario clone” game with one prompt. 👇

369,481 Aufrufe • vor 1 Jahr •via X (Twitter)

12 Kommentare

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

Try it out yourself!

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

p.s. this is still very much in progress. Happy to hear your suggestions and accept PRs!

Profilbild von Page to Pixel Publishing
Page to Pixel Publishingvor 2 Jahren

Boost, surf, and weave your way through The Art of Flight, an arcade game about flying multiple ships at the same time. With solo, local co-op, and a leaderboard, there are tons of ways to play. Wishlist on Steam today!

Profilbild von Alix Ollivier is Building Balloon Bats!
Alix Ollivier is Building Balloon Bats!vor 1 Jahr

Insane! Once you can pull data from the console/game tab, and have it understand the flaws in its programming, it's basically a Unity agent.

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

yes, that's next in the priority list!

Profilbild von JaimeOrtega.eth
JaimeOrtega.ethvor 1 Jahr

I shared this in the Unity Discord and devs got so mad at me 😭 I just want people to see what’s possible now in case they find it helpful 😔

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

they're gonna be so mad when they learn that I made the whole thing in about 4 hours this morning 😅

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

thanks for the inspiration/kick in the pants 😉

Profilbild von Andrade
Andradevor 1 Jahr

Do you have any MCP tutorials?

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

Not at the moment. This is the first one I've built

Profilbild von EBellumat ᯅ
EBellumat ᯅvor 1 Jahr

Do something better, make the AI write the YAML for the scene directly. This will talk straight to the engine instead of manipulating the UI.

Profilbild von Justin P Barnett
Justin P Barnettvor 1 Jahr

Oh there's no ui clicking. Just using Unity's built in editor api

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