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Built this flying quest game for a Gemini hackathon recently! Now did a refresh. Created with Gemini 4 Argon, and refreshed with Opus 5.5 and Crayon. Play here:
10,737 Aufrufe • vor 10 Tagen •via X (Twitter)
23 Kommentare

@usecrayon It's so artistically beautiful 😍

@usecrayon thanks!! wanted to go for a storybook come to life vibe

@usecrayon What a beautiful place! It looks wonderful.

@usecrayon thank you!

@usecrayon I can't stop playing, This is not a slop. Amazing

@usecrayon great to know!

@usecrayon wow soo cool graphics

@usecrayon thank you!

@usecrayon Its like how to train your dragon scene

@usecrayon interesting, some bias in llm models haha

@usecrayon Very well done

@usecrayon thanks!

@usecrayon impressive! definetely try ctayon!

@usecrayon thanks! feel free to signup and try

@usecrayon Super game

@usecrayon Impressive !!

@usecrayon AI models passing a game between each other like a dev team is still wild to me.

@usecrayon I had 20 agents running in parallel lol, it was an overkill but thats how you get most out of gemini. Otherwise its a tough gig

this is so neat!

There's a full lore behind. Created the cutscenes at the start with Gemini Omni and there's in-game music created with Gemini Lyria!

@usecrayon Give me the prompt for this game

@usecrayon found someone who runs high-volume short-form for game studios so their games actually reach an audience. sent you a dm about an intro.

a flying quest with its own lore, cutscenes and music sounds like more than a hackathon sketch. what changed most in the refresh: the flight controls or the world around them?
