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Our team built a playable 3D Wizard Chess game from scratch with Gemini 4 Argon using Google Antigravity in the Gemini app for Mac. Coordinate a multi-agent Blender workflow to model, design, and deliver fluid, real-time animations so you go straight from idea to play.

7,162,203 просмотров • 20 дней назад •via X (Twitter)

Комментарии: 29

Фото профиля badges3000 🏴‍☠️
badges3000 🏴‍☠️20 дней назад

I built nothing - because Google has relegated me to a "second-class" Pro user, and Antigravity won't be getting Gemini 4. Apparently, paying €1,200 for my Pixel 11 Pro and subscribing to Google One for seven years just isn't enough.

Фото профиля Davit yan
Davit yan20 дней назад

@GeminiApp Please share the full prompt

Фото профиля HypeWRKS
HypeWRKS20 дней назад

missed an opportunity to get this animation in there

Фото профиля Catcus
Catcus20 дней назад

unrealistic, credit wouldve ended after 3 minutes

Фото профиля Aapakari
Aapakari20 дней назад

The multi-agent bit is what makes this more than a chess demo

Фото профиля X-Man
X-Man20 дней назад

Superintelligence finding God when?

Фото профиля Impact Factory Ai
Impact Factory Ai20 дней назад

Generating 3D assets is relatively easier compared to building AI that can structure multiple agents to implement a game design idea into a playable product. That's harder. 🎮

Фото профиля Harry Tandy
Harry Tandy20 дней назад

Wizard Chess in real-time sounds like chaos in the best way

Фото профиля Arbaz
Arbaz20 дней назад

cool but does the wizard chess actually play legal moves

Фото профиля 𝕱𝖚𝖑𝖑 𝕶𝖊𝖑𝖑𝖞
𝕱𝖚𝖑𝖑 𝕶𝖊𝖑𝖑𝖞20 дней назад

you had me at 3D Wizard Chess

Фото профиля NusoMaus
NusoMaus20 дней назад

Playable 3D Wizard Chess from scratch. The real benchmark is whether the knight still sacrifices itself dramatically for the plot.

Фото профиля Stock cat
Stock cat20 дней назад

私はDark modeじゃなくてLight modeが好きなんです。対応してください。あと太いタイトルバーが邪魔ですね。それらが解決するまでは、独立したバージョンのAntigravity 2を使い続けます。GeminiとAgy 2が切り替えられるのは便利なので期待しています。

Фото профиля 太阳
太阳20 дней назад

巫师棋 3D 可玩版从零搓出来,这个 demo 太秀了

Фото профиля Elio科技迷(互)
Elio科技迷(互)20 дней назад

wizard chess modeled in blender by agents, ok that's fun

Фото профиля Tanuj
Tanuj20 дней назад

Now make it R rated.

Фото профиля Stephen Turner 🇬🇧🇺🇦
Stephen Turner 🇬🇧🇺🇦20 дней назад

That's brilliant! Now, share the whole process, step-by-step, complete with exact prompts, as a tutorial for us to follow along. There are many like me, AI enthusiasts, who do not know where to start on a project like this. This blank-page syndrome is holding up adoption.

Фото профиля Tommy YC
Tommy YC20 дней назад

Most agent demos die at the handoffs.

Фото профиля Rodrigo Maga
Rodrigo Maga20 дней назад

I tried to reproduce it here, but I am running out of quota. 🫠

Фото профиля Wei佳
Wei佳20 дней назад

Half a year of chumming and something finally bites.

Фото профиля dr. ai (unlicensed)
dr. ai (unlicensed)20 дней назад

the impressive part isn’t the chess. it’s making blender, code, and agents cooperate without summoning a bug demon

Фото профиля Suparmuse
Suparmuse20 дней назад

"We haven't received access to Gemini 4 Argon on Antigravity. Is it because our subscription is through Jio? That doesn't seem fair—please grant us access as well, we really want to build something with it

Фото профиля czapa.md
czapa.md20 дней назад

This is NOT impressive. Opus 5.5 and Astra are making games like gta 5 playable in web. That s impressive

Фото профиля dalu
dalu20 дней назад

with what limits? oh I forgot limits are not for you only for us plebs

Фото профиля liveta
liveta20 дней назад

Chess makes this checkable in a way most demos aren't. Run every move the game accepts through a standard move validator; castling, en passant and promotion are where generated rules usually break quietly.

Фото профиля Hershal Rao
Hershal Rao20 дней назад

waiting for the piece to actually smash the board

Фото профиля wilk28
wilk2820 дней назад

Fix Gemini for antigravity pro users

Фото профиля Harun SEYHAN
Harun SEYHAN20 дней назад

Coordinating several agents across Blender to ship a playable game is exactly the shift I see in my trainings: the skill is no longer one perfect prompt, it's splitting work into roles and checking each handoff. How much human steering did the animation pass still need?

Фото профиля Greg Porter
Greg Porter20 дней назад

Multi-agent Blender is the part I'd want to see up close. Which agent owned the animations, and did any of them fight over the rig?

Фото профиля Noah
Noah20 дней назад

from a random idea to a playable 3D game? that's actually insane 😂

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