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Can we use video diffusion to generate 3D scenes? 𝐖𝐨𝐫𝐥𝐝𝐄𝐱𝐩𝐥𝐨𝐫𝐞𝐫 (#SIGGRAPHAsia25) creates fully-navigable scenes via autoregressive video generation. Text input -> 3DGS scene output & interactive rendering! 🌍 📽️

30,909 görüntüleme • 1 yıl önce •via X (Twitter)

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Matthias Niessner profil fotoğrafı
Matthias Niessner1 yıl önce

We generate fully-navigable 3D scenes from text input in three stages. 1) A panoramic image scaffold defines the scene layout. 2) We expand it with video diffusion in an iterative scene generation pipeline. 3) Finally, we optimize a 3DGS scene from all generated frames.

Matthias Niessner profil fotoğrafı
Matthias Niessner1 yıl önce

We generate multiple videos along short, pre-defined trajectories that explore the scene in depth. Our scene memory conditions each video on the most relevant prior views while avoiding collisions. Great work by Manuel Schneider & @LukasHollein

Brayden Levangie profil fotoğrafı
Brayden Levangie1 yıl önce

Hey @Scobleizer check it out! Open-source @theworldlabs !

kyle (reddit AI agents) profil fotoğrafı
kyle (reddit AI agents)1 yıl önce

rip @theworldlabs

Pseudonym 🦅 profil fotoğrafı
Pseudonym 🦅1 yıl önce

Have you tried historic photos?

MetaDJ profil fotoğrafı
MetaDJ1 yıl önce

🪄✨💫

Benzer Videolar

🚨 SIGGRAPH Asia 2025 Paper Alert 🚨 ➡️Paper Title: WorldExplorer: Towards Generating Fully Navigable 3D Scenes 🌟Few pointers from the paper 🎯Generating 3D worlds from text is a highly anticipated goal in computer vision. Existing works are limited by the degree of exploration they allow inside of a scene, i.e., produce stretched-out and noisy artifacts when moving beyond central or panoramic perspectives. 🎯 To this end, authors of this paper proposed “WorldExplorer”, a novel method based on autoregressive video trajectory generation, which builds fully navigable 3D scenes with consistent visual quality across a wide range of viewpoints. 🎯They initialize their scenes by creating multi-view consistent images corresponding to a 360 degree panorama. 🎯Then, they expanded it by leveraging video diffusion models in an iterative scene generation pipeline. 🎯Concretely, they generated multiple videos along short, pre-defined trajectories, that explore the scene in depth, including motion around objects. 🎯Their novel scene memory conditions each video on the most relevant prior views, while a collision-detection mechanism prevents degenerate results, like moving into objects. 🎯Finally,they fuse all generated views into a unified 3D representation via 3D Gaussian Splatting optimization. 🎯Compared to prior approaches, WorldExplorer produces high-quality scenes that remain stable under large camera motion, enabling for the first time realistic and unrestricted exploration. 🎯They believe this marks a significant step toward generating immersive and truly explorable virtual 3D environments. 🏢Organization: TU München 🧙Paper Authors: Manuel-Andreas Schneider, Lukas Höllein , Matthias Niessner 📝 Read the Full Paper here: 🗂️ Project Page: 🧑‍💻 Code: 🎥 Be sure to watch the attached Technical Summary Video - Sound on 🔊🔊 Find this Valuable 💎 ? ♻️QT and teach your network something new Follow me 👣, naveen manwani , for the latest updates on Tech and AI-related news, insightful research papers, and exciting announcements. #SIGGRAPHAsia2025

naveen manwani

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