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Candy wrapper arms in VR Chat can look funky, here's how to fix it!
10 Comments

Well that's a lot cheaper than constraints

Oh thanks I didn't know humanoid settings was actually used!

I honestly didn’t until about a week ago, I was messing around with twist bones and constraints, then I just got curious if those settings did anything because they didn’t say preview, turns out they actually do A LOT

This, combined with twist bones, is by far the best way to handle forearm twisting. This is the method I've been showing people for years, glad someone made a video shining more light on it ^^

I was playing around with twist bones to get this effect, I’m so happy that there is a method you can use without them, the only thing I wanna add is maybe a twist bone for the lower forearm attached to the wrist haha

I just tried it on my new base without twist bones and it looks great!!! THANK YOUUU. goes to show you, you really don't need the extra bones 🤟🤟🥰🙏

Eye opener. Thank you for sharing.

@QuaggyCharr This is awesome! I've always wondered how this could be fixed but i thought it was not something that could even be done. Thanks for the info this is incredible.

..... I didn't even know this setting existed. well time to mess with it all =3

OH MY GOSH WHY HAVNT I SEEN THIS UNTILL NOWWWW hahaha this is awesome!!

