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Capcom Spotlight | Segment celebrating 30 years of Resident Evil 🌿 Main Resident Evil announcements: • Collaboration with Universal Studios Japan featuring a large-scale experience inspired by Resident Evil Requiem. • Resident Evil 2 Arcade: new shooting machine with light guns, vibration, immersive air blasts, and the option to...

57,473 views • 5 months ago •via X (Twitter)

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🔥A Resident Evil 3 Remake mod bringing back the original game is gaining attention — here’s what we learned. Resident Evil 3: Last Escape isn’t just another gameplay or difficulty mod. Its creator aims to transform Resident Evil 3 Remake into a much more faithful recreation of the original game. 👀The story behind the project is just as interesting. The creator isn’t a game developer, he’s a professional chef. Like many Resident Evil fans, he was disappointed by the remake’s short length and how much content from the 1999 original was left out. That disappointment inspired him to begin learning how to mod the game. He spent nearly a year and a half studying tutorials, documentation, and forum guides before finally starting work on the project. He understood that another Resident Evil 3 Remake was unlikely to happen within his lifetime, so instead of waiting for something that would probably never come, he decided to build his own vision. ❗️What makes Resident Evil 3: Last Escape stand out is the sheer scale of the project. The mod is expected to expand Resident Evil 3 Remake by more than 60%, largely through new playable locations. During development, the creator learned how to import virtually any location from any RE Engine game and make it fully functional with lighting, collision, doors, locks, items, resources, puzzles, enemies, and music. The project will also introduce new Nemesis encounters and boss fights, redesigned item placement and progression, brand-new puzzles and gameplay mechanics, and a reworked crafting system featuring multiple new gunpowder types. Everything has already been successfully implemented and confirmed to work reliably. 🧐He also learned how to create completely original locations that don’t exist in any RE Engine title. This will allow him to recreate several streets from the original Resident Evil 3 by transforming its classic pre-rendered backgrounds into fully explorable 3D environments. Everything described above has already been tested and confirmed to work. The long-term goal is to restore much of the original game's storyline through new cutscenes recreating events from Resident Evil 3 (1999). Confirmed additions include the fully playable Uptown, Clock Tower, Park, Cemetery, Dead Factory, and R.P.D., along with a working Ink Ribbon save system and other content cut from the remake. 👍One detail many fans will appreciate is that Resident Evil 3: Last Escape is planned to be released completely free of charge. The growing interest in the project once again shows how many fans remain dissatisfied with Resident Evil 3 Remake. Each new YouTube update draws thousands of views, while the comments are filled with fans supporting the creator and praising the project's vision. ❤️For many fans, it remains their favorite game in the series, and they continue to hope that one day it will receive the faithful, ambitious remake they believe it deserves. If Resident Evil 3 Remake were ever given a more faithful and ambitious reimagining on the level of Resident Evil 2 and Resident Evil 4, many players would likely be happy to buy it again. The next major development update is expected in about a week, with a new YouTube video showcasing the project's latest progress.

RENEWS

593,511 views • 19 days ago

🎮 A Resident Evil 3 Remake fan-made co-op mod is now in development. The success of the recently released co-op mod for Resident Evil 4 Remake appears to have sparked a new wave of multiplayer projects across the Resident Evil modding community. 🛠️ Modder HeySnippy is now developing a fully playable co-op mod for Resident Evil 3 Remake, allowing two players to experience Jill Valentine’s campaign together. According to the project’s current goals, the mod aims to support synchronized gameplay, shared progression, enemy synchronization, cutscenes, and campaign-wide co-op from start to finish. 😳 The project is being built on a custom networking framework called Snippyet, featuring account authentication via email, Discord, and Steam, along with a friends list, session management, and the ability to join games using room codes or direct friend invitations. Another planned feature will allow players to drop items on the ground instead of discarding them, making it possible to share ammunition, healing items, and other resources with their co-op partner. 🎯 According to the developer, the most technically challenging milestones have already been completed, with development now focused on polishing gameplay systems and expanding features to deliver a seamless co-op experience. The mod remains in active development with no release date announced, though early gameplay footage already shows significant progress. ☝🏻 The emergence of another ambitious co-op project shortly after the success of the Resident Evil 4 Remake co-op mod once again highlights the growing demand for cooperative gameplay in modern Resident Evil titles. While these projects remain unofficial, they continue to show just how eager many fans are to revisit the series alongside a friend.

RENEWS

457,147 views • 1 month ago

I want to clarify something about posting about the statues or figures. I don't sell the Resident Evil products, statues, or figures that I post. I only share information and links about new pre-orders that might interest the community, as I'm also a collector. Many large Resident Evil community accounts also share them, both licensed and unlicensed. I also help inform the community on how to get official Resident Evil merchandise from Japan by translating for them. is one of the largest statue shops out there (they're a shop, they don't manufacture the figures), and I've also bought from their site before and received the figure. If people are curious, they can just check out the studio's other statues/busts on the Orzgk website or at other reputable retailers that also sell the SAME figure. You can also wait for the first photos and/or videos of the statues in person; many studios provide these to retailers after pre-orders close. In case they cancel the project, they'll refund your money in full. So, to everyone who insults me, do your research before accusing me of sharing potential "scams" or creating the "conceptual" images that the studio shares of its products. I don't use AI in my posts or in the edits I make (posters, collages, etc.). Besides, X has an AI detector and flags posts if you created something with AI (it can't be disabled even if you have a verified account). • Here's a video of the finished Requiem replica. You can see more on the official IG account:

ᴋᴛʏɴʏ | ᴋᴀᴛʜʏᴀɴʜʏ 🌿

14,714 views • 4 months ago

🧟 A Closer Look Inside the Resident Evil Experience at Universal Horror Unleashed in Las Vegas: Full Photo & Video Recap. 🚔 The adventure begins at the Raccoon Police Department, where guests are recruited to investigate the mysterious outbreak. Upon entering, each group receives one of three different investigation missions, meaning no two visits are exactly the same. Players examine evidence boards, missing-person files, maps, coded messages, and other clues before setting off on their assignment. After completing the first objective, guests receive an evacuation map and continue their mission across the venue. Along the way, they'll solve additional puzzles, including decoding traffic-light signals and searching for hidden clues to unlock the final escape route. The experience extends beyond the R.P.D., leading visitors through different parts of the attraction while the outbreak unfolds around them. 🎭 The world is brought to life by live performers portraying Leon S. Kennedy, Claire Redfield, Jill Valentine, Ada Wong, Brad Vickers, and R.P.D. officers. Meanwhile, zombies freely roam the streets, a Licker stalks unsuspecting guests, and Nemesis makes terrifying appearances throughout the experience. Several live performances also recreate the chaos of the outbreak as officers desperately attempt to contain the infected. The entire venue has been redesigned with Resident Evil-themed environments, including the R.P.D., downtown Raccoon City, Umbrella Corporation advertisements, warning signs, and countless references that longtime fans will immediately recognize. Rather than simply watching the action unfold, guests become part of the story as they interact with characters, solve puzzles, and try to escape the city. 🍗Those who successfully complete the investigation earn an in-universe reward that can be redeemed during their visit. Guests can also stop by the Umbrella Corporation Café, which serves Resident Evil-inspired food and drinks, including the Biohazard Elixir in a collectible laboratory beaker, the T-Virus Trio, themed desserts, and several exclusive menu items created specifically for the event. Thanks to X/StitchKingdom and fullhouseofhorrors portal.

RENEWS

62,512 views • 1 month ago

Resident Evil: Requiem | Hands-On Details ▶️ ▪️"I came out of my demo with a sense of Resi 9 feeling like something between Alien: Isolation and PT" ▪️Gamescom demo focused on Grace Ashcroft in the Rhodes Hill Care Center, no firearms in this specific demo ▪️The game features some of the most impressive lighting and character rendering yet from RE Engine ▪️"Feels like a souped-up version of the immersive survival horror found in recent entries of the series" ▪️The new stalker enemy can and will travel above you through ceilings as you play, similar to the Xenomorph in Alien: Isolation ▪️Grace can use glass bottles to draw attention away from her ▪️Your best bet against this for is to sneak and take advantage of hiding spots, flicking open your lighter will draw its attention ▪️The monster is vulnerable to bright light and its skin burns when exposed to it, giving you safe spaces to escape for a moment ▪️"It feels like Capcom has created a new, lumbering foe that more than lives up to the mantle of a Resident Evil stalker" ▪️You can change the camera between first and third person anytime from the menu, doesn't feel like an afterthought ▪️"Both viewpoints are extremely well-designed, with moments tailored for each experience to maximize the player's fear" ▪️Capcom has made efforts to maintain scares despite your preference ▪️Some scenarios feel much scarier in first person, like the stalker's giant claw-shaped hand scaping past a window, inducing panic ▪️Running away from the monster in a hallway in first person can fairly smooth and simple, while going into third person implements camera-specific animations that have Grace stumble and fall, increasing the tension to make up for the reduced level of threat produced by the wider, vision-granting perspective ▪️Grace feels like a more defined character, thrust into an unfamiliar situation, talking to herself, stronger connection to her sense of vulnerability as a protagonist IGN ➡️ Eurogamer ➡️ Engadget ➡️ #ResidentEvil9 #ResidentEvilReqiuem

Shinobi602

55,857 views • 11 months ago

Cronos: The New Dawn | Hands-On Previews Full Gameplay Video ▶️ ▪️Takes about 16 hours to beat on a typical playthrough, more if you plan to see everything in the game ▪️Previewers played for over 2 hours, feel Bloober Team has found its stride after Silent Hill 2, "questions about the studio's capabilities are virtually an afterthought" ▪️"I was instantly hit with Resident Evil 2 remake vibes" (character movement, shooting, safe rooms, scavenging parts and upgrades) ▪️Combat feels 'compelling' and put its own original spin on the horror genre, enemy encounters are no longer run-and-gun, but rather a game of deliberate tactics ▪️Because live monsters can 'merge' with other dead ones, there's a constant worry and strategy about where to kill enemies so you can finish them off with your flamethrower ▪️Fights inevitably get more tense as you're not able to always prevent enemies from merging ▪️Normal weapon shots can be weaker, whereas charging your gun can give a powerful shot, though the tension from charging enemies "created combat encounters that demanded I constantly consider my moment-to-moment choices" ▪️Ammo is scarce, every misfired bullet is felt ▪️Upgrading suit and weapons feels satisfying with welcome buffs ▪️Players are 'constantly rewarded' for going off the main path - one side quest line tasks you with saving cats over the course of the game ▪️Safe rooms have 'downbeat vibes', similar to one of Capcom's finest ▪️The environments tell a story about what happened to the world, filled with lore, items and secrets by 'discovering every nook and cranny' ▪️Given you play as a time traveler who explores a fallen world of Poland, it all feels 'suitably other-worldly and oppressive', pockets of time oddities, "constant moody hues", nightmarish visuals built on the foundation of a once-thriving city with European architecture ▪️There are multiple possible endings that aren't black and white 'good' or 'bad' IGN ➡️ Gamespot ➡️ Destructoid ➡️ #CronosTheNewDawn

Shinobi602

62,217 views • 1 year ago

🚨🚨🚨 Japan's Most Senior Oncologist, Prof. Fukushima Condemns mRNA Vaccines as 'Evil Practices of Science' Highlights I am the most senior medical oncologist in Japan. I was the first to open a cancer outpatient clinic at Kyoto University, and before that, in Kyoto University, in 2020, I was the head of a section at the Aichi Cancer Center, all positions were at the Aichi Cancer Center Hospital. I established the first course in pharmacoepidemiology at Kyoto University in Japan. ... People are saying about what's being called "turbo cancer," a type previously unseen by doctors, characterized by its incredibly fast speed. By the time it's discovered, it is already in stage four, advanced cancer, and such cases are starting to sporadically appear in consultations. Thus, doctors began sharing information about these extraordinary cases that are different from before. So, this has gradually become the situation since last year or the year before that. Indeed, doctors have been sensing from the field that something unusual related to cancer may be happening. They were feeling it on the ground. ... Moreover, the results of our analysis show, surprisingly, that specific types of cancer, in relation to the vaccination, seem to be experiencing excess mortality. Firstly, cancers such as breast cancer, ovarian cancer, thyroid cancer, and then statistically, esophageal and lung cancer. These are, and another one is prostate cancer in men. Such cancers are specifically observing excess mortality. This phenomenon cannot be simply explained by disruptions such as early screenings being unavailable due to the pandemic, or lost opportunities for treatment. ... It's as if we've opened Pandora's box and are now encountering all sorts of diseases. We're facing them. Autoimmune diseases, neurodegenerative diseases, cancer, and infections. All of these, including rare and difficult diseases, even those rare conditions are happening. Even diseases unheard of are being encountered by ordinary doctors. ... This isn't science; it's more akin to faith, hysteria, or even cult behavior, in my opinion. Opposing vaccines doesn't make one a heretic like Galileo; it's become like being treated as a complete outcast. That's the situation. This is madness. ... We really must take these damages seriously and address them earnestly. Any efforts to dismiss these damages as if they didn't happen are, frankly, the work of evil. This is a quintessential example of the evil practice of science. ... Therefore this vaccine was from the beginning based on misconception, misconduct, and evil practices of science, totally defective, founded on misconceptions, leading to a totally false production, a false product, I believe. ... We must confront this directly again and shine the light of science on it, so the WHO should lead a comprehensive outcome research on this gene vaccine used on humanity on a large scale for the first time, and all countries should cooperate with it. We should never again use such vaccines. This is a shame for humanity. It's a disgrace!

aussie17

1,045,674 views • 2 years ago

“Ryuichi Sakamoto & Tin Drum | KAGAMI+” Makes Its Japan Premiere KAGAMI+, a work that captures Ryuichi Sakamoto’s piano performance in three dimensions and reconstructs it in a mixed reality (MR) space, arrives in Japan for the first time. The exhibition runs from June 27 to October 12, 2026, at VS., a cultural a cultural apparatus in Umekita, Osaka. Tickets are now on sale, and the full programme for the long-awaited Japan premiere has been announced. KAGAMI was conceived and developed over the final four years of Sakamoto’s life in collaboration with Todd Eckert and the creative studio Tin Drum. Since its world premiere at The Shed in 2023, the work has been presented internationally in cities including London, Manchester, Taipei, Singapore, Melbourne, Pesaro, and Hong Kong, receiving wide acclaim. Wearing optically transparent headsets, audiences encounter an authentic representation of Sakamoto at the grand piano, realized through a unique form of dimensional photographic capture. His performance at the grand piano emerges within the space alongside ethereal visuals that respond to the music, allowing audiences to experience the performance at a proximity not possible in a conventional concert setting. The experience extends beyond sound and image. Video, photography, and text are integrated throughout the space, alongside a natural scent personally blended by Sakamoto, creating a multilayered sensory environment. The work has been described by The Guardian as “a magical experience.” For its Japan presentation, an expanded version of the work, KAGAMI+, created specifically for this exhibition, will be unveiled. Two types of tickets will be available: RED and BLUE. RED TICKET holders will receive an exclusive 7-inch vinyl record, An edition for the KAGAMI+ RED 2026, as a special gift. Student discounts are available for BLUE tickets. In addition to the main KAGAMI experience, visitors can view related works that offer different perspectives on Sakamoto’s music, including TIME, TIME, a collaboration between Ryuichi Sakamoto and Shiro Takatani, as well as Ryuichi Sakamoto: Playing the Piano 2026 - D and new sound installations. To celebrate the Japan premiere, commmons will be releasing a special YouTube premiere of Ryuichi Sakamoto: PTP04022020 – YouTube Edit on the official channel. The premiere starts at (JST) on May 7. This is a one-time-only stream — watch live and enjoy a shared experience. Ryuichi Sakamoto & Tin Drum KAGAMI+ Exhibition Period: June 27, 2026 (Sat) – October 12, 2026 (Mon/National Holiday) Opening Hours: – (Timed entry tickets) Closed: Mondays (If a Monday falls on a national holiday or during a holiday weekend, the museum will be closed on the first weekday following the holiday period) RED TICKET(Date & Time Specified Ticket) Price: ¥15,000 (tax included) ・KAGAMI (MR Content) (approx. 60 min.) Open seating (seats are arranged in a circular layout, ensuring a comfortable viewing experience from every seat) ・Exclusive Visitor Gift: 7-inch Analog Record "An edition for the KAGAMI+ RED" ・Access to multiple exhibition works. BLUE TICKET (Date & Time Specified Ticket) General: ¥4,500 (tax included) / Student Discount: ¥2,500 (tax included) ・KAGAMI (MR Content) — ESSENCE (approx. 30 min. including waiting and preparation time) ・Access to multiple exhibition works. Ticket Sales Schedule: ・Tickets for dates from Saturday, June 27 through Monday, August 31 will go on sale on Friday, May 1. ・Tickets for dates from Tuesday, September 1 through Monday, October 12 will go on sale at PM on Saturday, August 1. Tickets (e+): RED TICKET: BLUE TICKET: Official Website: ‘Ryuichi Sakamoto & Tin Drum | KAGAMI+’ YouTube Premiere Screening “Ryuichi Sakamoto: PTP04022020 - YouTube Edit” Streaming on Thursday, May 7 at PM commmons YouTube Channel: #skmtnews #ryuichisakamoto #KAGAMI #坂本龍一 #MR Tin Drum

ryuichi sakamoto

17,604 views • 3 months ago

Imperial Japanese Army Nakajima Ki-27 fighters return to base in Manchukuo bearing the scars of battle after encountering Soviet fighters in the Summer of 1939 The Ki-27 was the Imperial Japanese Army Air Force's main fighter until the start of World War II. When placed into combat service over northern China in March 1938, the Ki-27 enjoyed air superiority until the introduction of the faster Soviet-built Polikarpov I-16 fighters by the Chinese. In the 1939 Battle of Khalkhin Gol against the USSR in Mongolia, the Ki-27 faced both Polikarpov I-15 biplane and Polikarpov I-16 monoplane fighters. In the initial phase of the conflict, its performance was a match for the early model I-16s, and was considerably superior to the I-15 biplane. With better trained Ki-27 pilots, the IJAAF gained aerial superiority. The Ki-27 was armed with two 7.7 mm Type 89 machine guns and as with most aircraft of the period, lacked armor protection for the pilot and self-sealing or fire suppression in the fuel tanks. Later, the Soviet Air Force received improved I-16s. The faster, more heavily armed (with twin wing-mounted 20mm ShVAK cannon) and armored I-16 now nullified the Ki-27's advantages and it could now escape from the Ki-27 in a dive. The VVS introduced new tactics consisting of flying in large tightly knit formations, attacking with altitude and/or speed advantage and hit-and-run (high-energy) tactics much as Claire Chennault would later formulate for the 1941-era Flying Tigers (likewise to fly against Japanese forces). Japanese losses mounted but despite this they claimed 1,340 aircraft (six times the admitted Soviet losses and three times as many as Soviet aircraft admitted to being in the theatre). Japanese losses numbered 120 (including Ki-10s) while the Russians claimed 215 vs. a peak Japanese strength of 200 fighters. Top scoring pilot of the incident and top scoring IJAAF pilot on the Ki-27 and overall World War II IJAAF ace was Warrant Officer Hiromichi Shinohara, who claimed 58 Soviet planes (including an IJAAF record of 11 in one day) whilst flying Ki-27s, only to be shot down himself by a number of I-16s on August 27th 1939.

hw97karbine

56,264 views • 1 year ago

Battle for Okinawa lasted about three months. The Japanese commander committed sepuku. American deaths = 12,000+. Japanese deaths = 200,000+. And that was with intense US Naval/military and intelligence support and full-body support from Americans. Most Americans have no idea what full-commitment war means. My two Green Beret A-teams both trained intensely for what amounted to kamikaze missions into Poland. We almost certainly would all have died. I trained for three years to be a Green Beret kamikaze against Soviets. And I would have parachuted in there and done it. As with many US Special Operations forces, I always respected Japanese and Americans who gave their all. Deeply respected, and respect. And now with the advantage of decades of study and world travel, years in manufactured wars, I slowly and then more quickly began to realize this all is a giant, bloody game by elites who should be destroyed en masse. Our military and Nation is being systematically destroyed. Then comes military draft in USA. Draft of foreigners to genocide Americans. There will be massive famines. Print this out. Frame it. The Beast pitched our Japanese Brothers and Sisters against our American Brothers and Sisters. These Kamikaze are literally our best Japanese Brothers crashing into our Best American Brothers. Japanese and Americans were natural allies. The Japanese 442nd Regimental Combat team was the most decorated outfit for its size in all of World War II. Japanese died in huge numbers and with stacks of Medals of Honor and more -- in service to USA, who had imprisoned them. More accurately, The Beast did this thing. President Grant saw this clearly when he came here to Japan in 1879. That we were natural allies with Japanese. The 1945 Battle for Okinawa was American Brother and Sister vs. our Japanese Brothers and Sisters. See the Beast. Destroy the Beast. The Iranians are NOT the Beast. Now our Marine Brothers and Sisters are willfully being sent to their deaths in service of Evil. Gigafamine is coming. Kamikaze were not evil. I have massive respect for Kamikaze. And to our American Brothers and Sisters. I and many other Americans were American Kamikaze who never were called to do the mission -- others were, and may they rest in eternal respect and peace. Persians no doubt will take up the kamikaze and fight to the end. Why are we doing this to the entire world? Zionist death-cult. Including Christian, Jewish, and atheist Zionists. On a global scale, they are few in number. And are becoming weaker by the hour. I have never met a Persian or a Japanese I wanted to kill, or sensed needed killing. I am American. Proudly American. Now in Okinawa. Likely a scene of future battle. Japan must get energy from the closest sources available. Now. And fertilizer. Kamikaze never were evil. They were the Best. Many Americans have been Kamikaze. Sacrificing themselves for the Tribe. Everyone wants to be a hero until it's time to do hero stuff. It's time to do hero stuff.

Michael Yon: Callsign BIG HONEY

120,603 views • 4 months ago