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Capsule reflection with cubemap:
20,721 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Clever stuff like this is what I always loved about graphics programming. In the past when HW was more restrictive it was obvious that clever technique is used, nowadays when you can brute force everything it's hard to tell in limited scenes like this one...

Simple techniques like this are the best, which don't need any extra memory, or slow raymarching, upsampling or smearing temporal. Just simply applied in the pixel shader in forward pass, like point lights.

ngl, looks better than unreal 😂

Cube map reflections? Epic

Really great!! Pretty good job!!

That sounds intriguing, capsule reflections are so cool!

super!

All those booleans create a different variation of the shader, or shaders support "if" statements now?

Man, O3de needs to hire you to improve their engine.

are the capsules also being reflected in her legs? I see they darken a lot.

That's the capsule shadow (similar thing). The darkening can be controlled with the slider, or completely turned off per material.
