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Capsule reflection with cubemap:

20,721 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Бранимир Караџић
Бранимир Караџићvor 1 Jahr

Clever stuff like this is what I always loved about graphics programming. In the past when HW was more restrictive it was obvious that clever technique is used, nowadays when you can brute force everything it's hard to tell in limited scenes like this one...

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

Simple techniques like this are the best, which don't need any extra memory, or slow raymarching, upsampling or smearing temporal. Just simply applied in the pixel shader in forward pass, like point lights.

Profilbild von Andres Hernandez
Andres Hernandezvor 1 Jahr

ngl, looks better than unreal 😂

Profilbild von Kelvin285
Kelvin285vor 1 Jahr

Cube map reflections? Epic

Profilbild von Azrhyga
Azrhygavor 1 Jahr

Really great!! Pretty good job!!

Profilbild von Kvnc ⧫
Kvnc ⧫vor 1 Jahr

That sounds intriguing, capsule reflections are so cool!

Profilbild von Auleek
Auleekvor 1 Jahr

super!

Profilbild von ✨✨
✨✨vor 1 Jahr

All those booleans create a different variation of the shader, or shaders support "if" statements now?

Profilbild von minos
minosvor 1 Jahr

Man, O3de needs to hire you to improve their engine.

Profilbild von tamat
tamatvor 1 Jahr

are the capsules also being reflected in her legs? I see they darken a lot.

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

That's the capsule shadow (similar thing). The darkening can be controlled with the slider, or completely turned off per material.

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